Dark Clan Forum

Unreal Tournament 3 => Dark Clan & Unreal Tournament 3 => Topic started by: VegasKill on Sat 17.01.2009 21:23:25



Title: Armor, Health and Pickups in UT3
Post by: VegasKill on Sat 17.01.2009 21:23:25
Liandri Archives - Armor, Health and Pickups in UT3 (http://liandri.beyondunreal.com/Unreal_Tournament_3)

Helmet
(http://liandri.beyondunreal.com/w/images/thumb/UT3_Helmet.jpg/120px-UT3_Helmet.jpg)

Provides 20 points of protection, removing 50% of damage or completely blocking a headshot.
The Helmet will reliably absorb all damage from a single headshot, even if only a single point of Helmet armor is left. On VCTF maps it's not always a good idea to go for a headshot on a helmed flag carrier fleeing on the Hoverboard, he won’t fall of the hoverboard - shoot his body instead and continue with a headshot. ^^


Thigh Pads
(http://liandri.beyondunreal.com/w/images/thumb/UT3_ThighPads.jpg/119px-UT3_ThighPads.jpg)

Provide 30 points of protection, removing 50% of damage.


Armor Vest
(http://liandri.beyondunreal.com/w/images/thumb/UT3_ArmorVest.jpg/106px-UT3_ArmorVest.jpg)

Provides 50 points of protection, removing 75% of damage.


Shield Belt
(http://liandri.beyondunreal.com/w/images/thumb/UT3_Shieldbelt.jpg/118px-UT3_Shieldbelt.jpg)

Provides 100 points of protection, removing 100% of damage.
Carrying a Shield Belt has various advantages in vehicle gametypes. Shielded players are automatically ejected from destroyed vehicles instead of getting killed. As a side effect of the damage absorption, shielded players will not fall of the Hoverboard when hit by weapon fire.


Berserk
(http://liandri.beyondunreal.com/w/images/thumb/UT3_Berserk.jpg/100px-UT3_Berserk.jpg)

Effect:
Doubles the player's firing rate. Some firing modes that already have a very fast rate of doing damage simply apply double damage.
Duration: 27s
Time to respawn: 82s


Damage Amplifier
(http://liandri.beyondunreal.com/w/images/thumb/UT3_DamageAmp.jpg/100px-UT3_DamageAmp.jpg)

Effect:
All weapons do double damage.
Duration: 27s
Time to respawn: 82s


Invulnerability
(http://liandri.beyondunreal.com/w/images/thumb/UT3_Invulnerability.jpg/100px-UT3_Invulnerability.jpg)

Effect:
Decreases all damage taken to 0.
Duration: 27s
Time to respawn: 109s


Invisibility
(http://liandri.beyondunreal.com/w/images/thumb/UT3_Invisibility.jpg/100px-UT3_Invisibility.jpg)

Effect:
Makes player almost invisible.
Duration: 27s
Time to respawn: 82s


(http://liandri.beyondunreal.com/w/images/thumb/UT3_InvisibilityShieldBelt.jpg/180px-UT3_InvisibilityShieldBelt.jpg)

An important change from previous games is, that a Shield Belt carried by the player is no longer made invisible as well, but still glows its usual bright orange-yellow color. This makes it pointless for a shielded player to pick up the Invisibility, unless he or she specificly wants to prevent an opponent from taking it.


Slow Field

Effect:
The Slow Field power-up, a portable version of the Slow Field deployable, makes you hard to hit as it actually slows bullets.
Duration: 60s
Time to respawn: 82s

(http://i41.tinypic.com/ndt11g.jpg)      (http://i40.tinypic.com/2rz5qgi.jpg)


Jump Boots
(http://liandri.beyondunreal.com/w/images/thumb/UT3_JumpBoots.jpg/120px-UT3_JumpBoots.jpg)

Spawn every 27.3 seconds.


Health Vial
(http://liandri.beyondunreal.com/w/images/thumb/UT3_HealthVial.jpg/69px-UT3_HealthVial.jpg)

Heals 5 points, super healing, respawns every 27.3 seconds


Health Pack
(http://liandri.beyondunreal.com/w/images/thumb/UT3_HealthPack.jpg/97px-UT3_HealthPack.jpg)

Heals 25 points, normal healing, respawns every 27.3 seconds


Big Keg O' Health
(http://liandri.beyondunreal.com/w/images/thumb/UT3_HealthKeg.jpg/120px-UT3_HealthKeg.jpg)

Health 100 points, super healing, respawns every 54.5 seconds