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1  Guests Area / Screenshots / Re: 360 panorama on: Fri 22.03.2019 13:05:34
Some more
https://www.360cities.net/embed_iframe/unreal-engine-panorama-05
https://www.360cities.net/embed_iframe/unreal-engine-panorama-08
https://www.360cities.net/embed_iframe/unreal-engine-panorama-04
https://www.360cities.net/embed_iframe/unreal-engine-panorama-07

Next step would be a series of 360 panoramas converted to a 360° video...
2  Guests Area / Screenshots / 360 panorama on: Fri 22.03.2019 12:59:19
360° gigapixel panorama created from 6 screenshots. Zoom enabled. Right click for fullscreen:

3  Unreal Tournament 3 / Say hi here! / Re: Say 'hi' here! on: Mon 04.03.2019 13:04:27
Cool, give them my greetings, would you? afrodd.gif

I'm not really playing anything lately, integrated graphics are just fine for me. wasted
4  Unreal Tournament 3 / Say hi here! / Re: Say 'hi' here! on: Thu 21.02.2019 12:43:36
By the way, VCTF is all that counts. msn012.gif

I remember Light being in full flag capture mode: playing several matches only with jumpboots, the hammer for long jumps and avril to fight off occasional vehicles and players standing in his way.

s-bluecap.gif


Bloody was the all around prodigy, as darkredfox would say Wink ...doing hammer jumps even in team death match, lol
5  Unreal Tournament 3 / Say hi here! / Re: Say 'hi' here! on: Fri 15.02.2019 21:22:44
Hi folks, great to hear you're doing well!
2008-2019, life goes on, true that.

What a time with ut3! :) Crazy people making strategies and clan wars, chaos on ts, devil making awesome videos -best regards, mate Grin -, and all the names that come to mind from public vctf!
6  RypelCam / Killing Floor / Re: Killing Floor 1 RypelCam > Download on: Sun 25.02.2018 17:43:26
A short RypelCam scene made with automatic camera speed.
Enable timedpath in the menu or with the "timedpath 1" console command.

Good luck, KF1 clans  smiley_x0.gif

7  RypelCam / Killing Floor / Killing Floor 1 RypelCam > Download on: Sun 25.02.2018 16:28:35
Download RypelCam for Killing Floor 1 (retail game, 2009), attached to this post.
8  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Unreal Tournament 4? :-O on: Sun 03.12.2017 15:31:37
Not a lot going on at Epic Games? Last thing in a long time I heard from Epic Games is that they sue a 14 year old for cheating. Embarrassing move, IMHO.
9  Guests Area / Videos / Re: My first Quake Champions fragmovie on: Mon 21.08.2017 18:22:23
this definitely looks better than ut, but I'm currently just on intel graphics xxxlaugh.gif
10  RypelCam / Red Orchestra 2 / Re: Red Orchestra 2 RypelCam > Download on: Tue 30.05.2017 21:04:01
Unfortunately, rewinding is an unstable feature in RO2 and not appropriate for being used repeatedly.
It may be useful for just watching the replay or creating a camera path with RypelCam (save your project before rewinding Wink), but for recording video footage, you better restart the demo instead of rewinding. Iirc, besides invisible characters and vehicles, also decals like shot holes or blood splatters are not removed when rewinding.


Sorry for the delay with the weapons in first person view, I got distracted.
11  RypelCam / Red Orchestra 2 / Re: Red Orchestra 2 RypelCam > Download on: Mon 20.03.2017 22:33:46
Little update on first person view: the first person weapon is not present in RO2 demos, but it is possible to load a first person weapon based on the held third person weapon.
Not sure yet if this will lead to an adequate outcome, some stuff like zoom or holding breath etc won't ever work in demos, simply because the information is missing. Proper alignment and animations are still required, same for the first person arms.

pics
Original first person view


demo - first person weapon (based on held third person weapon)


demo - visible third person weapon in first person view
12  RypelCam / Red Orchestra 2 / Re: Red Orchestra 2 RypelCam > Download on: Fri 10.03.2017 22:35:39
Thanks for the response! RypelCam is a big help for making ro2 videos, but is there any more documentation that's ro2 specific?
There is a brief description in the readme file that comes with the RO2 RypelCam. It covers the basics like how to create and edit a camera path.

Speaking of which, I noticed you record without making use of camera paths. Have you already discovered that feature? Simply move around and create some points. (key: numpad 5)
At least 4 of such points are required to draw a path between those points so that the camera can fly along the path. (key: numpad 3)
If you reload the demo you can enable a feature called timed path. With this the camera can also fly along the path based on the time you created the single points. (key: t)

This way you can follow players without even having to manually control the camera movement or view angle.

Camera paths are not really suitable for stationary action but rather for smooth moving scenes. For examples you can take a look at the game trailers of Tripwire Interactive.
https://www.youtube.com/user/tripwireinteractive/videos

Just added today:

(Killing Floor 2 trailer using RO2 RypelCam)


Whenever there is use of the first person view they don't play demo replays but record live games. I don't know yet if 1st person will work properly :-D

Also, are keybinds hardcorded for RypelCam? Or you can change RypelCam so that keybinds can be changed via config file?
RypelCam doesn't make use of the default input system and as for now the key binds are not customizable.
13  RypelCam / Red Orchestra 2 / Re: Red Orchestra 2 RypelCam > Download on: Wed 01.03.2017 22:58:23
Hi grepCat!

Also, I am not sure how to have the weapons show in first person. The UI says the binding is 'l' but it is not working.
It was like that in Heroes of Stalingrad. With the Rising Storm update some UE3 commands like "behindView" got removed and others were renamed for some reason. These changes were not adopted in RCam. I can look into this.


Rewind I am still testing different settings, but as of right now it causes random fps spikes during normal playback.
Be aware that this is an experimental feature in UE3, it might lead to crashes or various errors like hidden player models (hidden until respawn).
Rewinding may also remove parts of the camera path depending how far back in time you go. To avoid this causing problems, save your project before rewinding, and afterwards reload the project.
14  Guests Area / Other Games / Re: UT4 on: Thu 23.02.2017 21:58:24
ESL had only 3 players participate in 2 Toxikk tourmanents. lol Crazysmile1
Ded game is ded. Better wait for UT4 and hope it won't flop that hard.
15  Guests Area / Other Games / Re: UT4 on: Wed 01.02.2017 22:52:32
If you don't like the new UT movement, you may give Toxikk a try (free demo with some maps and all weapons. Full game comes as a 15Eur DLC with more maps + server browser.
Download demo from steam: http://store.steampowered.com/app/324810).

There are quick ways to move with dodge-jumps and wall-dodge-jumps and the game runs smooth even on old hardware (When Toxikk stutters, it does so on modern processors or gpu as well).
Here is a video that shows the movement. https://youtu.be/xjVmUhmnvVU

The game has just one little problem, it pulled off a classy "UT3 launch". Resulting in a rapid drop of players and an ever since dead game.
So there will be exactly 0 servers to play online for you guys, I'm afraid, since a skill rating system will prevent you from joining the only populated servers, which are reserved for low skill players.

Lately Toxikk is listed on ESL (https://play.eslgaming.com/toxikk/europe/) and there are duel tournaments going on for the EU region. There seem to be like 6 good players from EU, which is not that bad after all. You may remember Anubis or Y@tJA from UT3. The rest may be quake and counter strike players, idk. Chatouille won the first tournament, with a great movement and aim, item timing and map knowledge.
Stream of the ESL tournament: https://youtu.be/fNbzz5magdk?t=27029

@ Bloody: Free players can't participate in the tournament. If you're interested in the dlc/full game, send a PM
16  Guests Area / Other Games / Re: UT4 on: Tue 31.01.2017 12:38:11
Dark Clan is active in UT4?
L1ghtmyf1re and Radarfox were still actively playing UT3 for a long time, but idk about UT4. Maybe someone from BKrT can answer that? ScientistPac seems very active in the new UT and makes frag movies as well.
17  Guests Area / Other Games / Re: UT4 on: Thu 05.01.2017 22:28:07
Too old for this shit? Don't know for now, but I'll probably be when UT launches in a few years. msn011.gif
18  Guests Area / Jokes, funny pictures! / Re: Jokes, funny pictures, put all this stuff here! on: Sat 31.12.2016 22:22:46
Happy 2017!

19  Guests Area / Other Games / Re: UT4 on: Wed 28.12.2016 11:07:06
Replay footage seems way broken in UT4. Or rather, it's not just the replays. What is Epic doing and what has the Unreal franchise become for them? Roll Eyes
Definitely a good idea to let 2017 (+'18?) pass over before even considering getting into that game.
20  Guests Area / Other Games / Re: Toxikk release 9.9.2016 on: Wed 07.09.2016 17:21:46
http://toxikk.com/ launches on 9th of September 2016.
If you are not sure if Toxikk is worth to buy, because of UT4 being free and whatnot, try the demo. It allows to play the game online on the same servers as owners of the full game, you get all weapons and 4-5 maps (vctf shoebox  wasted) to try the game.
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