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1  Guests Area / Videos / Re: Summer Rush 2023 — UTBT Movie │ BunnyTrack World Records on: Tue 31.10.2023 11:12:38
With UT4 and UT3X discontinued, long live UT99  afrodd.gif


When I'll find some spare time over the winter months I'll add a save/load feature to the UT99 RCam... projects like this would definitely benefit from it. After all, UT99 works well for rewinding demos.
2  RypelCam / Unreal Tournament 99 / Re: RypelCam for Unreal Tournament 99 on: Sun 27.08.2023 22:18:39
UT99 RypelCam 1.3.2 - Changelog

- removed pre-set camera path that would load in case of missing RypelCam.ini
- faster paced camera timer for smoother camera movement
- camera speed controls operate at 25 instead of 30 FPS
3  RypelCam / Unreal Tournament 99 / Re: Issue: Camera Speed is FPS dependent on: Sun 27.08.2023 09:38:57
Let me know if you can reproduce this or if it's just me. The issue is not present when I use older versions like 1.3
I see, I can reproduce this problem.
If RypelCam.ini is not removed before compiling, Unreal Engine 1 will write it into the compiled RypelCam and use it for default values.

You can either open RypelCam.ini and set the cam point count to 0 (value "z=0"), or wait for an updated RypelCam, that will follow soon.


Edit: released UT99 RCam 1.3.2 fixes this issue.
4  RypelCam / Unreal Tournament 99 / Re: Issue: Camera Speed is FPS dependent on: Sun 06.08.2023 20:30:50
Glad it works out for you. afrodd.gif

Controlling RCam over timers caused this problem, among others.
Increasing the timer speed stabilizes the camera speed for moderately higher frame rates. I'm not sure if that causes problems on some other place, though. So if you want to switch to the version with the faster timer, I'll just attach it here to this post.


UT99 Rcam with its dependence on udemo and UT99 specific code is just too different from the UT3 version to simply copy over all the code. Some updates made in the UT3 RCam sure would be a huge improvement in UT99 or UT2k4 as well. Just alone the unreleased code commits to the UT3 RCam... whistle
5  RypelCam / Unreal Tournament 99 / Re: Issue: Camera Speed is FPS dependent on: Sun 06.08.2023 16:39:22
Uploaded as RCam 1.3.1.
In the hud you can see by how much the camera speed was reduced, depending on the FPS.
Speed controls work as if the game runs @ 30FPS, so rather smaller changes compared to the previous RCam.

For some reason the camera slows down a bit more than required at increasing FPS. Very drastic frame drops could still have a somewhat noticeable effect on the camera speed...

6  RypelCam / Unreal Tournament 99 / Re: RypelCam for Unreal Tournament 99 on: Sun 06.08.2023 16:22:54
UT99 RypelCam 1.3.1 changelog:

- camera speed no longer increases significantly at higher frame rates
- speed controls can be operated as if the game were running at a maximum of 30 FPS
- default keybinds for "PageUp" and "PageDown" change the command from "Cam.softlyquicker" and ""Cam.softlyslower" to the new introduced "Cam.softlyquicker2" and "Cam.softlyslower2", thus no longer causing 20% camera speed changes, but a customizable value (10% by default, configure "cam_speed_change_perc" in RypelCam.ini, default value 10.0 changes playback speed by 10%)
- keybinds for "soft" camera speed changes now use reverse percentages, allowing to easily change back to the previous or original speed values
- keybind to activate timed path (default key: "5=summon Cam.btimetrigger") now also allows to disable the timed path
7  RypelCam / Unreal Tournament 99 / Re: Issue: Camera Speed is FPS dependent on: Sun 06.08.2023 11:17:45
I see. Frame based playback automatically limits the fps to the demo tick rate and does no further time interpolation. If you use slowmotion 0.25 the demo playback changes from 120 FPS to 30 FPS and massive stutters occur.

Time based playback on the other hand does not change the FPS when using slowmotion.
Limiting the FPS rate to the demo tick rate seems to work fine at the first look: no noticeable stutters, similar to the frame based playback.
Although limiting the FPS rate in the graphics settings gives some fluctuations of +-10 FPS, while frame based playback is basically fixed 120 FPS.


Did some tests on the camera speed:
Modifying the RCam camera speed based on the current frame rate seems to give usable results. I'll give it another look and upload it later today so you can test it.
8  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: UT3 Free To Play on: Sun 06.08.2023 10:40:53
Maybe Epic makes UT3 free to play and updates it in a way to keep the existing custom content mostly working.
9  RypelCam / Unreal Tournament 99 / Re: Issue: Camera Speed is FPS dependent on: Sat 05.08.2023 13:20:11
Camera Speed is FPS dependent.
Yes, and it is based on a timer function as well, so using slowmotion can cause the camera movement to stutter, similar to the early UT3 RCam release.
Maybe I'd need to update UT99, I just use the several years old version 451 from a backup drive, where I can't find options to limit the FPS rate in the config files either.

From the changelist to a newer UT99 version: "Fixed an issue where the game would speed up dramatically when rendering more than 200 frames per second."

If you have a RypelCam path and you play a demo with 60fps, camera moving speed will be normal.
Probably the easiest solution to the problem would be to limit the FPS rate. Do you expect a practical benefit in recording at 100+ FPS?

You could also use a timed path, where the camera speed is adjusted automatically and shouldn't have FPS related problems. Though it is not that easy to get the timing right to create a camera with constant speed with timed path.

Camera speed controls like "Cam.softlyslower" and "Cam.softlyquicker" also speeds up too much if FPS is higher, personally this is my biggest issue, if you record with high FPS, these camera speed controls are no longer "soft" and become way too fast to work with.
The values are hard coded to speed changes of +/- 20% for "Cam.softlyfaster" and +/- 1 for "Cam.faster".

Increasing the camera speed once will change the start value of "3" it to 3.6 or 4 respectively.
Very soon any speed increase will happen in way smaller steps using "Cam.faster" instead of the +20% that are added with "Cam.softlyfaster". This is maybe only relevant if you need to increase the camera speed several steps, though.
If you require a "Cam.faster" with a lower % change (or custom adjustable values), RCam needs to be recompiled.
10  RypelCam / Unreal Tournament 99 / Re: The new RypelCam 1.3 has a major bug on: Sat 15.07.2023 11:52:59
Great! Good luck then!
11  RypelCam / Unreal Tournament 99 / Re: The new RypelCam 1.3 has a major bug on: Fri 14.07.2023 23:11:15
What version of UT99 are you running?
I can't replicate that bug on UT99 v451.
12  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / UT3 Free To Play on: Sat 31.12.2022 13:56:14
UT3 is about to get re-released as Free 2 Play game called UT3X.
Requires 3rd-Party Account: Epic Games.
Master server of regular UT3 is probably shut down, again.

https://store.steampowered.com/app/13210/Unreal_Tournament_3_X/
Quote
The classic first-person shooter is now completely free. Unreal Tournament 3 X, with crossplay between Steam, Epic Games Store and GOG features more than half-a-dozen online multiplayer modes or defend humanity in the complete single-player campaign!

Happy New Year!
13  RypelCam / Unreal Tournament 99 / Re: Can packages inside the demo be removed or bypass mismatch errors?? on: Tue 05.04.2022 11:51:12
Ok, so I need more information. What is the game? Have you tried to switch the demo manager from your game with the one from the UT99 RypelCam 1.3 or the latest release by AnthraX?
14  RypelCam / Unreal Tournament 99 / Re: Can packages inside the demo be removed or bypass mismatch errors?? on: Sat 02.04.2022 21:39:33
The open source mod called demo manager by UsAaR33 and AnthraX is responsible to load the demos, not RypelCam.

Here is a forum topic by the current developer AnthraX: https://ut99.org/viewtopic.php?t=13567

And his GitHub repo with the demo manager source: https://github.com/stijn-volckaert/udemo



The changelog suggests this problem has been fixed:
Quote
[FIXED] Downloader for missing packages either crashing or not working


Should there still be problems with demo manager in that non-UT99-game, you could try to ask AnthraX if he'd help you out.
15  RypelCam / Unreal Tournament 99 / Re: Can packages inside the demo be removed or bypass mismatch errors?? on: Sat 02.04.2022 09:03:47
Hi rubening87,

That is a bug in the UE1 demo manager. It offers you to play the demo with missing files, but that does not happen.

There was a similar request for UT99 once. You can try if the demo manager that is included with the UT99 RypelCam 1.3 (https://www.ut3darkclan.com/forum/index.php?topic=1905.0) also works with your game. It has one line of code commented out and can attempt to play demos with missing files.
16  RypelCam / Rising Storm 2 Vietnam / Re: Rising Storm 2 Vietnam RypelCam > Download on: Wed 23.02.2022 21:09:06
You're welcome.

The devs at Tripwire have activated demo rewinding by default in RS2. This feature may crash the game, but it is worth a try when you'd have to restart the demo otherwise, esp. if games last more than an hour.

The game creates rewind points over time during the demo playback.
demorewind 3 in the console rewinds 3 rewind points.
Negative numbers (demorewind -3) will go back to rewind points in the future, but only as far as the demo did already play.
Maybe give it a try, sometimes it seems pretty stable, other times it just crashes.
17  RypelCam / Red Orchestra 2 / Re: Red Orchestra 2 RypelCam > Download on: Wed 23.02.2022 00:18:57
The update to RypelCam stops the half game menu camera panning as soon as it starts.

Made a new topic, since RS2 Vietnam RypelCam versions are not downwards compatible to RO2.


Download the RS2 1.1 RypelCam here:
https://www.ut3darkclan.com/forum/index.php?topic=1942
18  RypelCam / Rising Storm 2 Vietnam / Re: Rising Storm 2 Vietnam RypelCam > Download on: Wed 23.02.2022 00:12:40
Tripwire is already shipping Rising Storm 2 Vietnam with RypelCam preinstalled.
To use a different version you can just copy the RCam.u file, there is no need to make changes in the config files.

Rising Storm 2 RypelCam versions won't work in Red Orchestra 2.
19  RypelCam / Rising Storm 2 Vietnam / Rising Storm 2 Vietnam RypelCam > Download on: Wed 23.02.2022 00:05:19
Download RypelCam for Rising Storm 2 Vietnam as attachment to this post.


RS2 RypelCam 1.1 changes:

- Stop the never ending camera panning animation after the half game menu
20  RypelCam / Red Orchestra 2 / Re: Red Orchestra 2 RypelCam > Download on: Thu 17.02.2022 21:05:30
Thank you for the video.
I'll download steam and RO2 an see if I can replicate this error, or if this menu does not close properly only in RO2 Vietnam.
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