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21  RypelCam / Red Orchestra 2 / Re: Red Orchestra 2 RypelCam > Download on: Wed 16.02.2022 21:52:25
Hello robertotpk,

Sounds like an issue that can happen when a demo is recorded by a player instead of downloading it from the dedicated server. Is it a server demo?

Does this moving camera problem happen only when you spectate a specific player, or also while free roaming?
22  Guests Area / General / Re: Old times, new times on: Sun 09.01.2022 21:28:19
Hey guys! It's been some time.
Currently I'm not playing any games... be so kind and frag someone for me too.  Cool
23  Guests Area / General / Re: Old times, new times on: Tue 05.01.2021 19:18:37
Greetings to all _Dark_ies and and UT3 folks I met so many years ago!

Life is quite good, 2020 wasn't as bad as feared. I wish the same for all of you! Best of luck for the New Year to all of you! wink2.gif wink2.gif
24  RypelCam / Unreal Tournament 99 / Re: Critical Error on: Wed 15.01.2020 00:01:25
Updated UT99 RypelCam v1.3 download: https://www.ut3darkclan.com/forum/index.php?topic=1905

I strongly advice to use the included demo manager and key binds if you want to make use the timed path. Let me know if it works fine for you with this.


Example video of timed path in UT99 with RCam v1.3:
25  RypelCam / Unreal Tournament 99 / Re: RypelCam for Unreal Tournament 99 on: Tue 14.01.2020 23:58:00
UT99 RypelCam 1.3 changelog:

- fix for creating first 4 cam points correctly
- included demomanager can attempt to play demos with missing files
- avoid crash when spawning actors while mutator SmartCTF is active
- enhanced how key '5' prepares camera for timed path
26  RypelCam / Unreal Tournament 99 / Re: Critical Error on: Tue 14.01.2020 20:09:31
That's all fine, it's just not synced up. I'm just not sure where pressing 5 and 3 come into play, like you mentioned. Pressing 5 in the replay just seems to immediately pause the demo and 3 doesn't seem to do anything.
It is supposed to work like this. You create your first cam point at, lets say, 30 seconds in to the game, the second one at 35 seconds, 38 seconds etc.
After you have completed your camera path, save it and reload the demo.
Before the game time reaches 30 seconds (when you created your first cam point), press the key "5".
Now the "autostart" is active and the demo is supposed to pause all by itself  at the 30 second mark.
Hit "numpad 3" to set the camera as your viewtarget, because that does not happen automatically, for now.

When you now unpause the demo with "F", the camera is supposed to start and adjust its speed to fly through the second cam point at 35 seconds, third cam point at 38 seconds etc.

This way, if you pointed the camera on a player whenever you created your cam points, the camera will later as well, point towards the player while it flies along the camera path.



This is as far theory goes.
Let me fix that bug that breaks the first few cam points, and I'll upload you all the files you need for this to work. Because you'll need certain keybinds and a demo manager that allows you to move during pause, otherwise you won't be able to create a proper camera path.
27  Guests Area / Screenshots / Re: 360 panorama Tribes:Ascend on: Thu 09.01.2020 19:16:01
Automated the process of making panoramas and made a 360° video of Tribes:Ascend
Always liked the style of those maps. The transitions are way to fast, but whatever.

(turn around in the video with smartphone/mouse)
28  RypelCam / Unreal Tournament 99 / Re: Critical Error on: Tue 07.01.2020 23:04:28
Cool!Yeah, the "autostart" mode does that for you. Whenever a campoint is created it receives a timestamp, so RCam can accelerate the camera accordingly.
Activate "autostart" by pressing the key "5". As soon as the demo time reaches the timestamp of the first campoint, the demo will pause. Set the view to the camera with "3", unpause, and the camera will start automatically.

Obviously, you will need to take attention while creating the camera path. You need to frame the scene correctly whenever you create a campoint. You should pause the game and take your time for this. I believe that is what the extensions to the demo manager by Poema are good for: you can fly around while the demo is paused!

Great! Just with my initial test it seems to play back fine now (had to tick third person spectate in the demomanager). What changes did you make to fix this?
A minor change so that SmartCTF does not know we spawn an actor - it assumes every new actor must be a player, leading to the crash.

And how can you force a demo to play back if it's missing files? I had demos I really wanted to watch that were just missing one file, a version of NewNet. I'm guessing that file isn't really necessary for the demo's playback.
I can upload the modified demo manager. Maybe put it all together as an official UT99 RCam update.
29  RypelCam / Unreal Tournament 99 / Re: Critical Error on: Mon 30.12.2019 22:41:11
Try the attached RCam regarding the SmartCTF_4E crash.
It is supposed to be used with the remaining UT99 RCam files, esp. the demo manager, since that version has additional camera and movie making related code by {GkC}Poema. You can try if other versions work as well, of course, since newer versions have a lot of fixes for the demo playback.


Looked through the cache files and it looks like one of the cache files might've been updated between when the demo was recorded and now.
I couldn't find the correct version of "Multimesh.u" for that demo, had to modify the demo manager to force the playback even with missing files... it played fine anyway.
30  RypelCam / Unreal Tournament 99 / Re: Critical Error on: Sat 28.12.2019 01:53:02
Several demo manager versions I tried had issues with loading the demo at all, there is some issue with downloading the files required for this demo. After modifying udemo 3.5, the demo played fine, but without RCam - this is not the version that is supposed to be used in combination with RCam.

Did you get the demo to load if you don't use RCam, od did it always crash for you?
I'll test the RCam version over the WE.

31  RypelCam / Unreal Tournament 99 / Re: Critical Error on: Fri 20.12.2019 12:53:56
Mind sending me the demo to reproduce the error?
32  RypelCam / Unreal Tournament 99 / Re: Critical Error on: Wed 18.12.2019 21:54:20
Hello abc,

RypelCam_UT99_v12 is the most recent release by RypeL.

RCam does not fix issues with UT99 demos, but rather allows to create camera paths. There is no reference to playerreplicationinfo whatsoever.

On the other hand, the third party demo manager (included in the RCam download), appears to apply all kind of fixes for the demo recording process and also the playback.

There are more recent versions of the demo manager with many fixes in the changelog. You may give them a try: http://medor.no-ip.org/index.php?dir=Utilities/udemo/

The most recent version seems to be "udemo_35", but there is also a version specifically called "udemo32_with_smartCTF4Dfix".

But apparently, for RCam to work properly, the included version "Unreal Tournament Demo Manager 3.0 by UsAaR33 with extensions by {GkC}Poema" might be required.
33  RypelCam / Red Orchestra 2 / Re: Red Orchestra 2 RypelCam > Download on: Sun 15.09.2019 13:23:01
Thanks for reporting, Lilasaft. Our webhost moved and changed some directories. Attachments should be working again.
34  Guests Area / Screenshots / Re: 360 panorama on: Fri 22.03.2019 13:05:34
Some more
https://www.360cities.net/embed_iframe/unreal-engine-panorama-05
https://www.360cities.net/embed_iframe/unreal-engine-panorama-08
https://www.360cities.net/embed_iframe/unreal-engine-panorama-04
https://www.360cities.net/embed_iframe/unreal-engine-panorama-07

Next step would be a series of 360 panoramas converted to a 360° video...
35  Guests Area / Screenshots / 360 panorama on: Fri 22.03.2019 12:59:19
360° gigapixel panorama created from 6 screenshots. Zoom enabled. Right click for fullscreen:

36  Unreal Tournament 3 / Say hi here! / Re: Say 'hi' here! on: Mon 04.03.2019 13:04:27
Cool, give them my greetings, would you? afrodd.gif

I'm not really playing anything lately, integrated graphics are just fine for me. wasted
37  Unreal Tournament 3 / Say hi here! / Re: Say 'hi' here! on: Thu 21.02.2019 12:43:36
By the way, VCTF is all that counts. msn012.gif

I remember Light being in full flag capture mode: playing several matches only with jumpboots, the hammer for long jumps and avril to fight off occasional vehicles and players standing in his way.

s-bluecap.gif


Bloody was the all around prodigy, as darkredfox would say Wink ...doing hammer jumps even in team death match, lol
38  Unreal Tournament 3 / Say hi here! / Re: Say 'hi' here! on: Fri 15.02.2019 21:22:44
Hi folks, great to hear you're doing well!
2008-2019, life goes on, true that.

What a time with ut3! :) Crazy people making strategies and clan wars, chaos on ts, devil making awesome videos -best regards, mate Grin -, and all the names that come to mind from public vctf!
39  RypelCam / Killing Floor / Re: Killing Floor 1 RypelCam > Download on: Sun 25.02.2018 17:43:26
A short RypelCam scene made with automatic camera speed.
Enable timedpath in the menu or with the "timedpath 1" console command.

Good luck, KF1 clans  smiley_x0.gif

40  RypelCam / Killing Floor / Killing Floor 1 RypelCam > Download on: Sun 25.02.2018 16:28:35
Download RypelCam for Killing Floor 1 (retail game, 2009), attached to this post.
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