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161  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: My new UT3 bug list in Epic's Forum on: Mon 23.03.2009 00:40:38
Do you know if the client demo feature works well now?
I just know that the player does not look where he actually looked in game:

(But it was when I played offline and typed demorec in console.)
Are there any other issues?

P.S. It is even more messed up than it is shown at the screenshots. Sometimes it looks as the Shock Cores would come out of his back...

As far as I know, the problem automatically fixes itself after a while (some seconds/minutes?!)
However, I don't know if there are other problems...

162  Unreal Tournament 3 / Clan Matches / Re: Unreal Life Style [0] vs [12] Dark, 22 mar 09 on: Sun 22.03.2009 21:42:55
Pretty nice :)
It seems Splitter will not disappoint dark Wink

Mord, you should swap the colors^^
Dark 3 Unreal Life Style 0 Tongue

Fast fast^^

163  Unreal Tournament 3 / Say hi here! / Re: Say 'hi' here! on: Sun 22.03.2009 06:00:32
Welcome, headshot241.
See you online^^

164  Guests Area / Other Games / Gothic 3 - nearly bug free after the new patch on: Sat 21.03.2009 16:05:12
I played this game years ago and it was a desaster.
However, there is a new patch which should fix nearly all known bugs.
http://snorre.jowood.de/~community/Gothic3/CP_Changelog_en.txt (English)
http://snorre.jowood.de/~community/Gothic3/CP_Changelog_de.txt (German)

Download mirrors:
(880 MB).

165  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Patch 2.1 Beta 1b changelist on: Sat 21.03.2009 02:07:56
I've written them.
I hope I did not forget a lot because I'm pretty tired right now   Crazysmile1
(However, the 8th point is not in my E-Mail but in other forums, I just forgot it in my E-Mail).

Vegas, what about the Nemesis?
Is there definitely a delay during moving?
If yes, I will write them again, no problem :D

I want to write some issues which are caused by patch 2.0 and which are not fixed by patch 2.1 beta 2:
(Excuse me if some things are already fixed, I have not tested the patch online to confirm features like vote menu).

1. Avril reload sequence prevents from switching quickly to a weapon
2. WAR-Confrontation has another exploit
3. Team orb sometimes dissapears from mini map
4. Walljump problems
5. Vote menu comes too early after the match has ended
6. Vote menu does not show the map with the most votes
7. Double clicking on map menu
8. There is no message button during matches

After an Avril shot, you cannot switch to a weapon quickly. You have to wait around 1 second. There were some fast firing Avril exploit which you successfully fixed. Unfortunatelly, you broke the switching.
A work-around is to press the number for the weapon twice.
However, a real fix would be very nice!

You've fixed the Raptor exploit, however, there is another trick to enter the core room. You just need a vehicle (Scorpion is perfect) and your hoverboard.
In this case I used the Scorpion's self-destruction and while being in air, I just got on my hoverboard:

Since patch 2.0 me and other players sometimes cannot see the own orb on the mini map. Even after the match was over and another map came, we could not see it. I happened on Epic Midway Warfare servers as well.
As you can see, there is no orb visible on the mini map:

Many friends complain that walljumps are much more difficult now. Especially after jumping with the hoverboard and getting off it while being in air. Also after jumping on a jump pad (for example Suspense) shall be more difficult now.
Walljumps on edges are nearly impossible as far as I heard.
I cannot say anything to it because I never use it, but I read several posts that something was (badly) changed.

You can automatically see the scores between all rounds during a match. However, after a match has ended, you will immediately be redirected to the vote menu without seeing the scores.

In version 1.3 you always could see which maps the most votes have. Now you have to scroll, to look and to compar.
I heard there is also a problem that the scroll bar will be messed up if one of the 1st maps will have the most votes.

The one click for the main menu works perfectly, but what about the mod and map part?

You can get messages during online matches but you cannot read them because the message tab is not available.
You have to quit the match and read them in your community menu.

Okay, if I find any other issues, I will write you as soon as possible.

Thank you for reading!

Best regards,


Greets :D
166  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: =(D.V.)= clan website!! on: Fri 20.03.2009 21:25:23
and its already been done LOL

Details please  xxxblink.gif

167  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: =(D.V.)= clan website!! on: Fri 20.03.2009 20:32:44
I hardly believe the guy who used this name will be banned.
Why should he?

If everyone knows that your name is chrisaw, then it does not matter if there is a chrissaw.
I'm sure the guys would know that this person is NOT you.

P.S. Why do you believe the _Dark_ guys are behind it?!


Errrm Nightmare started to say that DarkRobin is Doom100

I only asked if DarkRobin1.1 is the cheater or DarkRobin1.2.
(Arcane said Doom100.)
I just heard he uses hacks like aimbot, wallhack etc.


168  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Patch 2.1 Beta 1b changelist on: Fri 20.03.2009 14:52:37
Guys, would you please make a screenshot with an exact place where the hoverboard-walljump worked in version 1.3 but does not work now?
Honestly, I never used the walljump but since you use it, you should know some places.
I will send an E-Mail to Epic with a list of problems which were created by patch 2.0 and should get fixed in 2.1!

169  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Patch 2.1 Beta changelists - final version out now! on: Thu 19.03.2009 23:01:33
I just saw the changelog:
Epic has released a beta of Patch 2.1 to testers, but due to a rather nasty bug, it's advised not to download this patch, as 2.0 clients will not be able to connect if it is installed. That said, here is the current changelist:

* UI:
* Disabled wrap for options lists on PC.
* Split out player and bot counts on mixed servers in server browser.
* No longer require double clicking on main menu.

* No longer disable achievements for mods that don't contain code (maps and custom characters).
* Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.
* Reduced visibility of DM beacons in darkmatch.
* Fixed greed exploit with redeemer.
* Updated russian localization. Thanks Michael Sokolkov.
* Removed os helper workaround for Windows 2003 server, now that we have a better fix.
* Fixed low gore issue with Titans.
* Fix for wrong team shader in rare cases.

Server Administration:
* Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list, instead of just deleting them
* Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype
* Fixed bug with password being removed from URL, during non-seamless travel on the same server
* Fixed bug where the current game profiles mutators would be carried over into other gametypes
* Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1
* Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised
* Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the 'EndTimeDelay' and 'RestartWait' settings
* In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup)
* Added admin-only buttons to the vote menu, which allow admins to force a winning vote
* Added logging to track down non-seamless travel client disconnect bug.

Mod support:
* Fixed problem with cooking with -mod and ModShaderCache
* Fixed map makers unable to cook when using Titan Pack assets. (May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC)
* Added mutator hook for blocking team changes

Level specific:
* Fixed WAR-Confrontation raptor exploit.
* Possible fix for darkmatch memory leak.
* Added refshadercache to patch, so titan content will have shaders compiled.

Let's see if it will fix some other issues like walljump and quick weapon switching after an Avril shot.

170  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: =(D.V.)= clan website!! on: Wed 18.03.2009 23:21:20


It does not matter if there are capital letters or not.
It's the same name Wink
I could change it as many times as I want^^

P.S. Don't forget to update your great thread in Epic forums, friend Wink The more you wait the more difficult it will be^^

171  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: =(D.V.)= clan website!! on: Wed 18.03.2009 22:31:54
LOL then this guy here is actually the hacker?!?!
172  Unreal Tournament 3 / Say hi here! / Re: Say 'hi' here! on: Wed 18.03.2009 21:26:45
I'm from Thuringia as well Wink

173  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: =(D.V.)= clan website!! on: Wed 18.03.2009 19:49:15
Just a question:
I heard there is an extreme cheater and his name sounds very similar to yours.
Is that true?!

174  Unreal Tournament 3 / Clan Matches / Re: $hadow Soldiers [6] vs [3] Dark, 15 mar 09 on: Mon 16.03.2009 13:53:52
My sympathies :(
But well, you won a lot of matches and your result is still positive Wink

175  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: I hate n00bz on: Wed 11.03.2009 22:20:13
haha, yeah. I'm a damn camper on this map^^

I will remember the name of this guy, commando67.
As soon as I see him again, my payback will come^^ :D

176  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: I hate n00bz on: Wed 11.03.2009 18:20:10

Today, a "professional" player (teammate) insulted me on TankCrossing.
I had the Tank and I have been near the red core.
However, the red team was controlling the node, so I drove some metres backwards to shoot incoming enemy players to prevent their massive attacks.
Seems it didn't matter to him:

Too bad he left the game before I could write something^^

P.S. I took the screenshot one minute later, because I had no time when I had the tank.

177  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Unreal Tournament 3 Sux n0w cause the new patch + titan on: Tue 10.03.2009 16:06:46
Why do you create new topic for this? There is topic for new titan pack and patch...
The other topic was just a preview.
Since patch 2.0 and the Titan Pack have officially been released, it was better to create this thread.
Believe me Wink

178  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: I hate n00bz on: Tue 10.03.2009 00:34:27
Today on WAR-Downtown:
I was fighting a red guy and I saw that someone was shooting with rockets at the tank node which already was ours.
After I won the fight I saw which guy it was and it was a blue guy (team mate).
Then I wrote: "If you want to heal our nodes, use link gun secondary instead of rockets..." :D

Man, the Titan Pack brings us many many noobs.
I mean, I don't care that much about it, but sometimes we are depending on these guys, especially on Warfare if they take the orb or the tank on TankCrossing...
Most time it's more a foot race.
The good players try to prevent that their newbie team mates get things which they shouldn't get :D :D

179  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: I hate n00bz on: Mon 09.03.2009 20:07:58

It's also nice when some guys try to damage you with Link Gun secondary fire when they are 50 metres away^^

Or when they try to get the DarkWalker on HeatRay and get crushed^^
(Or on Kargo with the tank).

180  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: My new UT3 bug list in Epic's Forum on: Mon 09.03.2009 14:06:13
Hey guys,
Yes, Sova helped yesterday to check 3 bugs.
Blax and DaemonicKnight joined to, but they didn't a lot^^

Since not all servers are patched to 2.0, it's not good that bugs like these happen.
However, I really doubt Epic could or would do somethings against it.
They just could think "Own fault if they don't patch their server".

P.S. I got the Avril bug one time and it was pretty annoying...

Another thing, maybe you guys can help me:
[SIZE="3"]16. Shock Combo bug[/SIZE]

There seems to be a definite difference from the center of the explosion and the center of the actual core. - ^budozero^

(Animation by ^budozero^)

Possibly fixed!?

Just start an Instant match, type demorec in console, make some Shock Combos, type demostop.
Then play the demo and type demoslomo 0.1 (or 0.5 - lower=slower).
I'm not 100% sure if the actual core exactly matches the center's explosion.
However, it does definitely not look as bad as the animation!
I have the feeling this bug was fixed long time ago... if it really was fixed.

P.S: I tried to create a video with fraps, but it was around 900 MB...
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