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181  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: My new UT3 bug list in Epic's Forum on: Mon 09.03.2009 00:44:37
Okay, and nooooow Wink
I've checked many bugs, updated the 1st page to version 1.9 and can say this:

- confirmed as - fixed:
--  - #02, #17, #18, #31, #47, #48, #59, #60
- confirmed as - not fixed:
--  #07, #08, #09, #13 - #15, #19, #24 - #27, #29, #33, #34, #36 - #38, #41, #44, #46, #52 - #54, #57
- confirmed as - not fixed + changed bug info:
--  - #01: added more text
--  - #03: added more text (after patch 2.0)
--  - #04: new title (instead of Hoverboard bug)
--  - #06: added more text (after patch 2.0)
--  - #10: added more text
--  - #11: changed title to Bugs... instead of Bug...
--  - #12: added more text
--  - #20: added 2 new screenshots and more text
--  - #21: added 2 new screenshots and more text
--  - #32: changed title and text (added StealthBender)
--  - #39: changed title and text (added StealthBender) + 2 screenshots
- confirmed as clear + changed bug info
--  - #35: added more text
- changed bugs:
--  - #16: Title fix
--  - #23: Just changed space between other bug and changed the title (added always)
--  - #56: Title fix
- other changes:
--  - removed some intro text (the sentense with community)
--  - added links to full changelogs: you can now always look the full changes by clicking on the version
--  - colors in changelog give you a quick information about the new status
 
Things, which haven't been categorized, have an unknown status at the moment.
Support would be nice to find their status out.
Next thread version should come as soon as possible and it will contain new bugs as well.

P.S: The internet site will be updated after some hours

http://utforums.epicgames.com/showthread.php?p=25582483

And thanks again for supporting me :)

Greets
182  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: DaemonicKnight is banned from all Epic servers!? on: Sun 08.03.2009 23:03:33
Omg, he is officially unbanned, yeah, unbanned!!
What a sick world :D

Greets
183  Guests Area / Videos / Re: Multilanguage UT3 on: Sun 08.03.2009 18:40:55
Sounds funny Wink
My favorite is the German one: "RANDALE!" :D :D
I'm happy to play it in English :)

P.S. I also have the multi version (UT3_RC7 - 6,86 GB)

Greets
184  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: My new UT3 bug list in Epic's Forum on: Sun 08.03.2009 16:46:12
Seems they didn't fix the scoreboard problem, or was I doing anything wrong?



As you can see, 6 players are missing on the scoreboard.
Okay, maybe 16 players per side are maximum so we shouldn't count it as bug.
However, the patch notes say:
"Max player counts always fit on all scoreboards"

Greets
185  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: The new patch 2.0 & Titan Pack on: Sun 08.03.2009 15:52:00
I think we should divide the Titan Pack and the patch:

The Titan Pack is definitely free and you don't need it if you don't like it.
No one depends on it.

The patch is also free, but you depend on it.
You can't just say "I don't need it" because you need it if you want to play on many servers.
Therefore, criticism is ok in my opinion and even if it sounds bad, Epic can be glad because they can learn of it.
Let's hope patch 2.1 won't come after a half year.

Greets
186  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: My new UT3 bug list in Epic's Forum on: Sun 08.03.2009 14:46:28
Ah ok.
Yes, I know it's an old thing.
However, I was not very sure.
I will let it out, but if it becomes too serious, I may add it.

Do you guys think there are no more 1 Avril hit kills against vehicles like Furies, Scorpions etc?
(Which have full hp of course^^)
I haven't experienced it until now...

What a shame that the demo guy is still alive...

Greets
187  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: The new patch 2.0 & Titan Pack on: Sun 08.03.2009 13:32:31
There is a Titan campaign??
Never heard about this...

Greets
188  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: My new UT3 bug list in Epic's Forum on: Sun 08.03.2009 00:10:49
Ok, I wrote it in Epic forums, but since this patch came, guys reply every minute in a thread and other threads go to another page.

No problem Vegas :)
I know I know, I just wanted to have the name to prevent misunderstandings, but you can still call me as always^^

P.S: I can't understand why no one in Epic forums posted it, maybe they never tried it!?

Greets
189  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: My new UT3 bug list in Epic's Forum on: Sat 07.03.2009 22:34:10
Here, looks like this:




I think it is also unfair in Warfare matches because the orb carrier simply enters a turret.
Then it's of course more difficult to kill him and he is stronger as well.
(No everyone has a sniper or a good vehicle^^)

P.S: Vegas, Night sounds better  embarrassed :D

Greets
190  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: My new UT3 bug list in Epic's Forum on: Sat 07.03.2009 21:44:19
Guys, is it fully okay that orb and flag carriers can enter a turret and still have the orb/flag?
Looked a little bit confuse to me...

lol especially on Rails.
The guy takes our flag, enters the turret and moves away towards his base :D

Greets
191  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: DaemonicKnight is banned from all Epic servers!? on: Sat 07.03.2009 20:29:39
Didn't read it, but ok, nice to know :)

Greets
192  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: DaemonicKnight is banned from all Epic servers!? on: Sat 07.03.2009 19:53:25
Ok now it's official (I wrote with an Admin).
DaemonicKnight is banned on Epic servers Wink
During the patch conversion, the ban system was offline some hours/days and he could play on Epic server.
An admin banned him manually, that means he already was banned.

lol DaemonicKnight said to me he did not anything, yeah, sure^^

P.S: dnc_mafia, are you still banned, too?!?

Greets
193  Unreal Tournament 3 / Homepage / Re: Friendlist deleted on: Sat 07.03.2009 18:13:50
Have you also lost the pure stats?
I can't even see my name in the list...
The custom stats still work proberly.
(I mean in UT3 -> Community -> Leaderboard).

Edit
Maybe I should have written it here:
Player Statistics
A mod/admin can move it Wink

Greets
194  Guests Area / Music / Re: Nightmare85`s Music on: Sat 07.03.2009 15:43:40
That's also a nice track :)
It's different compared to the other tracks in this thread Wink



Greets
195  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: My new UT3 bug list in Epic's Forum on: Sat 07.03.2009 13:47:10
Yeah, a little bit weak for more than a half year.

Epic said they fixed the client demo problems.
However, I always have this one problem:
My player looks to the opposite direction during the first shots.
That means it looks as the Shock Cores would come out of his back instead out of the Shock Rifle. lol

Greets
196  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: My new UT3 bug list in Epic's Forum on: Sat 07.03.2009 13:27:36
hehe sova  tongue
Read man, read! :D

These things also could be fixed, but I have not confirmed it until now:
02. 1 Avril hit kills - maybe fixed
05. 32+ players servers crash - maybe fixed
32. Nightshade sometimes shows wrong mines in its weapon tab
- maybe fixed

16. Shock Combo bug - not easy to check it.
I tried this:
I startet an offline match, activated demorec, made around 6 Shock Combos and stopped the demo.
After playing the demo it was still impossible for me to confirm it :(
Maybe we can check it together online.

35. Player can get invisible if he feigns death on some objects - I think I will mark it as clear
It seems to be map/object specific - changing feign death can't fix it, but I will analyze it more properly today.

Thanks guys :)

Greets
197  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: My new UT3 bug list in Epic's Forum on: Sat 07.03.2009 02:08:19
Hey guys,
That's the current status of my list.
(I will only post it here - top secret  xxxw00t.gif )


An overview:
01. Demo Guy bug - not fixed
02. 1 Avril hit kills
03. No back function in favorite server menu of server browser - not fixed
04. Hoverboard super jump - not fixed
05. 32+ players servers crash
06. Some player names are not displayed on scoreboard - fixed by patch 2.0
07. Female and robot players grunt like men - not fixed
08. Server browser is laggy - not fixed
09. Invisible destroyed vehicles
10. Driving with Goliath through barricades - not fixed
11. Bug when players lie on grounds
12. Unfinished animations - not fixed
13. Bug when spectating a player who goes to a 2nd seat of a vehicle
14. Audio stuttering in single player campaign during loading - not fixed
15. Shooting + getting on hoverboard issue - not fixed
16. Shock Combo bug
17. Player function in server browser works very rarely - fixed by patch 2.0
18. Auto taunts still do not work properly - fixed by patch 2.0
19. Vertical sync makes the game using nearly 100% cpu power - not fixed
20. Manta crouch exploit - not fixed
21. Simple crosshair is unproportional at widescreen resolutions - not fixed
22. Redeemer and other weapon attachments cannot be picked up sometimes
23. Armor and super pickups are not showed properly
24. Paladin sometimes has problems to drive over the big barricades - not fixed
25. Goliath can climb objects if driver changes between 1st and 2nd seat - not fixed
26. Systemic bug in all multi barrel weapons, all turrets and Nemesis
27. No fire zones - not fixed
28. Announcer gives wrong or bad pieces of advice
29. Vehicles won't respawn if driver leaves by the 2nd seat - not fixed
30. Some characters are not rendered properly
31. Joining as spectator can cause standard colors instead of team colors - fixed by patch 2.0
32. Nightshade sometimes shows wrong mines in its weapon tab
33. Link Gun primary fire does not exactly match the crosshair - not fixed
34. Wrong ping information before the round starts
35. Player can get invisible if he feigns death on some objects
36. Hoverboard is not a real vehicle but has properties of a real vehicle - not fixed
37. Hoverboard dodge does not work if you dodge before - not fixed
38. The player model's hands do not touch the handlebars in vehicles or turrets
39. Nightshade can forward its attachments to other vehicles - not fixed
40. Nightshade can float
41. Hellbender's physics are bad - not fixed
42. Cicada can lose its locked target while moving
43. Total Conversions crash if specific parameters are used
44. Deployable Energy Shield does not completely block splash damage - not fixed
45. Unneeded lines in the weapon priority list - clear
46. Flag scorer is not visible for others - not fixed
47. Redeemer ceiling bug - fixed by patch 2.0
48. Picking up weapon attachments while shooting gives an unfair advantage - fixed by patch 2.0
49. Vehicles do not always change their skin properly when destroyed
50. Client demo problems
51. Destroyed vehicles can fly towards to the player
52. Impact Hammer Manta jump exploit - not fixed
53. Power-ups colors do not always disappear from vehicles - not fixed
54. Jumping through lifts - not fixed
55. Multiple kills announce bug
56. Losing team points in Team Deathmatch if new player leaves
57. Players can continue to move after the match has ended
58. Viper pilots can often survive headshots
59. Manta hurricane flight - fixed by patch 2.0
60. Invisible Paladin


As you can see, there are some bugs which aren't confirmed until now.
Maybe some of you can say something about some of them.
I will continue to check them tomorrow.
My aim is to update the thread on Sunday (at the latest).

Greets
198  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: The new patch 2.0 & Titan Pack on: Fri 06.03.2009 18:51:25
Works well for me!?
I tried it on another map but it was the same kind.
Did you try it offline and online on a 2.0 server?
I will check it on Sandstorm.

Greets
199  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: The new patch 2.0 & Titan Pack on: Fri 06.03.2009 18:13:13

other map : Stranded

Blue has fakkin advantage again

they have the stealthbender, and i checked the Xray thingy, u can place it on flag so if u wanne thake the flag u get at least 15 damage.

The link station. Alsoo fakkin unfair because it heals like 6 link guns, blue has tank and if u place the tank at a good positions with links station next to it, red will lose for sure.

Only new thing for red is the 'Eradictor' or something like that.. Its a fakkin SPMA stat cant move ?


Today I was on blue and they pwned our asses so damn hard.
We had absolutely no chance.
Ok, maybe the teams were unbalanced as well, I had 10 points and the other 5 guys had 1 or 0 or -1?!

This Eradictor is deadly, it destroyed my 900HP-tank with 1 shot after I left its spawn zone.
It really seems blue have an advantage, but in the game it can be completely different.
I will play the map more often, then we can see if it's really unbalanced.

Greets
200  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: The new patch 2.0 & Titan Pack on: Fri 06.03.2009 16:12:33
AND THE MOST FUCKING EPIC BULLSHIT IDEA is to disable a wall jump after jumping from Hoverboard!!!!
thats so .......

I never used this walljump after getting off the hoverboard.
However, I've tested it right now.
Could it be the same as this bug?
37. Hoverboard dodge does not work if you dodge before - not fixed

You can normally dodge when you are on hoverboard (left dodge and right dodge).
However, if you make a normal dodge and get on the hoverboard while being in air, the hoverboard dodge won't work anymore.
You have to get off and get on it again (without dodge, too).
The hoverboard dodge is not a bug, the bug is that it won't work if you dodge before.
Some may not know the hoverboard dodge, so just look at the screenshots:



Why I do think this:

Well, if you get normally on the hoverboard and are able to do a normal hoverboard dodge, the walljump will work as well!
If you dodge and get on the hoverboard while being in air and the normal hoverboard dodge does not work, the wall jump will not work as well.
Test it...

Greets
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