However, there is one thing I don't like much. The banner is nice but it takes too much in my opinion. All things like the forums itself or replies are too below.
I think that would be fully enough:
Edit Of course the banner needs to be changed if you really decide to decrease its height.
What? If this is really true, then Epic have failed completely.
Maybe it's a specator problem? We could test it online together. One player marks a target with the Avril, the other player looks at some others and the others shoot at the target.
Edit Or all mark a target with the Avril. Then we can see if someone looks to another direction.
Rarely? Nearly in every game at least one avril makes no damage!
It happens to any other weapons as well. Rocket Launcher, Flak etc. You can notice it especially well with Avrils because Mantas/Vipers should be destroyed after 1 hit. During a normal fight with Rocket Launcher and Flak, you may not notice it as easy. (It's just faster and you don't know your enemy's hp/shield etc.)
@Wojci: I think patch 2.0 fixed some annoying issues and brought some nice features. For example the taking of ammo which you already have. The good things dominate the bad things in my opinion.
@Splitter: I'm only talking about the quick switching after an Avril shot which is not possible since 2.0 if you don't use any work-arounds. The other Avril things (Shot comes not out, mixed weapons etc.) happen rarely...
Patch 2.0 and patch 2.1 do not automatically mean "Titan shit". It can be turned off, simply.
I don't play on 1.3 servers anymore. As soon as I see it's a 1.3 server (Esc -> Vote), I quit. I know you guys are fans of the walljump after a hoverboard jump. However, I barely use it so I don't care much about it.
The Avril bug is annoying as well, but there are some work-arounds and I can live with it how it currently is.
Well, 2.0/2.1 server which is pw-protected would be a good idea in my opinion.
Yes, but I tried it on Suspence. (I just summoned a NightShade). The tank and Raptor had a good distance and the crosshair was not lost as it is on Sova's screenshots. The shots went higher as well.
Not sure if it's really not a feature!?
Ok, this screenshots are maybe not the best because the crosshair looks lost, but it was ok before I shot (I think...)
Patch 2.1 Beta changelists - final version out now!
Was it really that difficult to see it?
The new "patch" is pretty lame if you ask me. I don't really see or feel any positive changes. All things people were complaining in 2.0 are still existing.
- Improved hoverboard smoothness in net games. - Increased net priority of movers with viewer based on them. Reduces mover popping in large playercount games. - Networking bandwidth use optimizations. - Improved prioritization of actor replication. - Improved network pawn position update smoothing using mesh translation. - Tweaked finding floors for simulated falling pawns. - Yaw and pitch change smoothing for other players on clients. - Fixed character mesh not getting onto hoverboard right away in high player count games. - Improved turret replication in high player count games.
Damn I thought I read things like these several times in patch notes but nothing felt better. Well, that really seems like just "copy and paste" omg lol
I can feel with you, mate. Today I wanted to play UT3 and as soon as the match started I had no more pleasure :( (I was playing 5 minutes maybe?) Okay, monday is a crap day at all either way (if you ask me). I was a bit tired - like every monday.
I will definitely start playing Battlefield 2 when patch 1.5 gets final. I need a UT3 break - definitely!