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81  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: DarkRobin on: Mon 04.05.2009 21:06:57
Wow, this guy owned them fatality.
I never thought he could become that angry^^

Greets

even though i wasn't the one that banned him. but tbfh i don't care about teh crap he wrote, it was funny to read xD

But I read your name in his post in red font.
(User was banned for this post by admin Arcane) - analogous.

So: ?

Greets
82  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: DarkRobin on: Mon 04.05.2009 13:34:01
Wow, this guy owned them fatality.
I never thought he could become that angry^^

Greets
83  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: UT3 Game Modes - Betryal Greed Titans on: Sun 03.05.2009 23:04:42
lol Bender, getting 2 Monsterkills in a row does not automatically mean 12 kills :D
(As dnc-mafia said.)

Greets
84  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Hay lads :) on: Sun 03.05.2009 14:23:12
Maybe he sold his banned key? :D

Greets
85  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: My new UT3 bug list in Epic's Forum on: Sat 02.05.2009 21:19:13
Yes guys, but I've updated it now.
I can look into these things and I can include them in my next version Wink
----------

Okay, and now, copy and paste from Epic forums Wink

http://utforums.epicgames.com/showthread.php?t=627215

Hello!
I wanted to wait until patch 2.1 gets released, but I've decided to update my thread now!

UT3 bug list version 2.1 (does not have anything to do with UT3 game version 2.1 - don't confuse them):

- added:
-- 71. Player survives any falls by using feign death - not fixed
-- 72. Announcement loop when Fury shoots down a Redeemer missile - not fixed
-- 73. Spectators cannot see kill messages in Warfare matches after 1st round ends - not fixed
-- 74. Throwing deployables can cause problems - not fixed
- changed:
-- #06: added more information (the next text block)
-- #19: updated screenshots from new game version 2.0
-- #21: Small typo fix and removed the 2 older screenshots
-- #42: confirmed as cleared
-- #50: confirmed as not fixed and added some more text
-- #55: confirmed as not fixed
-- #56: confirmed as not fixed
-- #58: confirmed as not fixed
-- #64: removed Warfare from title, because it's not only a Warfare problem
-- #69: added the 2 known work-arounds
-- #70: added more text which hopefully makes the bug more understandable
-- changed the status "clear" to "cleared"
-- fixed typo above credits
-- updated credits
-- added 1 sentence above the versions which gives the hint about the full changelogs
-- updated html version (only English version so far, the German fans have to wait a while)
-- removed [shot]-tags from fixed and cleared bugs to save bandwith (see text):

Only a very few bugs have an unknown status now.

Because the thread's file size was pretty big, I've decided to remove the [shot]-tags from all fixed and cleared bugs because they are not interesting as much as the others.
You can still see all screenshots by clicking on them.
I have not changed text which belongs to the screenshots, so don't wonder if there is still a left and right screenshot which would be wrong now.
The html version is not affected because its complete file size is still less than 4 MB.
Nice, the thread is now around 19 MB instead of 37 MB.

Thank you again for your great support and I will be adding more and more bugs - does not matter if old or new.

Greets
86  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: My new UT3 bug list in Epic's Forum on: Fri 01.05.2009 12:27:24
I tried it for exampe on Suspense.
On the tower (where the Avril is) I tried a walljump and it never worked.
It's something like a ramp.

Greets
87  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: My new UT3 bug list in Epic's Forum on: Thu 30.04.2009 13:33:11
Hey guys, I'm updating my list again.
I have a question to our hoverboard walljump experts:
(Honestly, I never used it before 2.0 :D )

I would like to add these sentences to the current bug info.
(Bold = new)

It seems patch 2.0 broke the walljumps because I often see players complaining.
There is a problem in combination with a hoverboard jump and a walljump.
(Jump with hoverboard, get off it while being in air and make a walljump.)
It still works but not always and not on all walls.

I have been checking it more properly for a while.
These walljumps do not work if you have a lot of speed and if your hoverboard jump is high.
For example: A ramp.
A walljump seems to work properly after a simple hoverboard jump which does not have a higher speed or a bigger height.


Can you guys agree with it?
This is at least what I realized the last time

Greets
88  Guests Area / Videos / Re: a "shock combo" movie on: Tue 28.04.2009 12:27:30
It aims automatically when enemy is in your crosshair?

lol^^
What do you want to aim for when he already is in your crosshair? Tongue  msn012.gif

Greets
89  Guests Area / Videos / Re: a "shock combo" movie on: Tue 28.04.2009 11:25:36
Well guys, everyone could make a video of the best scenes.
Does not matter if Shock Combos, flagruns, orbruns, kills, core destructions etc.
These things are only show and do not really let the others know how good the player actually is.
No one knows how many trials you needed.
Playing online and against humans is a completely different thing than making Shock Combos offline.

No offence, the video itself is not bad, but I'm absolutely not impressed.

And I doubt he used any auto-aim.
He just knew where the shock core has to be and then he fired.
(Practice, trials.)

Greets
90  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Netcode issues on: Mon 27.04.2009 16:40:42
Ok thanks Vegas.
I think you explained it clearly :)

If everything would be client side, would that be better? What do you think?
At least there wouldn't be the thing with "Where could my enemy be after x ms?"

Greets
91  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Netcode issues on: Mon 27.04.2009 00:08:45
Guys I have a question.
Maybe some of you could answer it.
(I've already asked in Epic forums - no clear answer so far).
I just paste it:

Quote
I have a small question.
Can anyone describe why the normal movement (running, crouching, jumping) is fully lag-free (no delay) in online matches?
I mean these information must be sent to the server as well.
However, shooting, getting on hoverboard ect. all these things have a delay.
That does not seem completely unified.
Even the crouching on the hoverboard has a delay, compared to the normal crouching which has no delay.

http://utforums.epicgames.com/showthread.php?p=26338404&posted=1#post26338404
(Current post of the thread.)

Greets
92  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: My new UT3 bug list in Epic's Forum on: Sun 26.04.2009 19:17:16
Hehe, no idea  embarrassed

Let's see what patch 2.1 will bring.
Unfortunatelly, it's not enough to tell them the bugs.
Some day, the community will have to fix bugs furthermore if Epic do not work a bit harder.
(Like Gothic 3).

Greets
93  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: My new UT3 bug list in Epic's Forum on: Sun 26.04.2009 16:55:23
Guys, I have figured it out.
Patch 5 Beta 3 is the reason.
After re-installing patch 4, I don't get this problem anymore.
No idea if any patch 5 will cause this problem.

Greets
94  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: My new UT3 bug list in Epic's Forum on: Sun 26.04.2009 13:59:49
By the way:
I think I know why I'm getting huge problems after throwing weapons and picking them up in online mode.
I have patch 5 beta 3 installed.
Of course I'm not 100% sure, but it seems logical.
That means I will wait until the new patch becomes official.

Greets
95  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: My new UT3 bug list in Epic's Forum on: Sat 25.04.2009 23:26:29
No, FOV100 is still the maximum in UT3.

And if you use widescreen, you will have less vertical view than a non-widescreen player.
(Pretty cheap method...)

Greets
96  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: My new UT3 bug list in Epic's Forum on: Sat 25.04.2009 14:17:12
Yeah I know it.
There is a similar issue on Necropolis.

No idea if it's a graphics, engine or map problem...

Greets
97  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: My new UT3 bug list in Epic's Forum on: Sat 25.04.2009 12:29:36
Okay, sova and me tried the throwing weapons and picking them up again.
I always get system crashes but it works for him.
However, he gets the same issue with losing all weapons after throwing away a deployable several times (online and offline).
I only got this problem offline because online it crashes immediately.

Translocator "bug":
(Which I once meant):


Greets
98  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: My new UT3 bug list in Epic's Forum on: Wed 22.04.2009 22:55:51
Can someone please check the Fury-Redeemer bug with me tomorrow?
I finally want to include it into my list.

Edit

Another thing:
Can anyone please try to throw away and pick up deployables during online matches?
I got extreme problems.
The game freezed and after quitting it in task-manager, I got a BSOD.

Seems there are no crashes offline, but sometimes you can lose the weapon bar and all weapons after throwing and picking up deployables several times.
I even picked up other weapons, no chance.
It looks like this:


I had absolutely no chance to get a weapon.
Only suicide helped.
But as said: It seems to be much more terrible in online matches.

P.S. If deployables are not made for throwing away, then it should not be able to do this. So it's a bug either way.

Greets
99  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: My new UT3 bug list in Epic's Forum on: Wed 22.04.2009 18:30:27
And you never said anything? tsss, betrayer...


Wink

Greets
100  Guests Area / Other Games / Re: Parabellum on: Wed 22.04.2009 18:14:55
It's not only on XBox 360, it's also available for pc.

Its price is 0 €/$ because it's a (closed) beta right now.
I doubt it will be free when it's final Wink

Greets
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