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21  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Goodbye, GameSpy on: Tue 27.05.2014 19:55:43
There is no official word on that case (from Flak). I guess Gamespy's isn't selling/giving-way its database. But I know a solution which would have worked without using the Gamespy's database.

A prepatch. Replacing the login system. Once the login system (based on the old ones) is successful, the login incredentials will be sent to Epic's server. This will allow that active player will keep their account without others using their names.

Well, it's too late. In one word. Epic
22  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Goodbye, GameSpy on: Tue 27.05.2014 14:56:27
Epic (well, a community member) released a official (quite inofficial) hex-modified patch which changes the master server to the in-house master serrver of Epic Games.

You will need to create a new account. No accounts will/can be transfered. All these stats will be lost. There will be no stats tracked with the new master server. Friends will be lost as well.

You can get the patch here:
https://forums.epicgames.com/threads/986045-Gamespy-Patch-Info



Well. Epic doesn't even provide a proper patch or a proper solution. They provide a new master server which is good. But the annoucement is not even official. Sad. Sad. Sad.
23  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: UE4 - return of unrealscript? on: Sat 24.05.2014 13:56:00
I don't think UnrealScript will return for UE4... but for UT. For the moment, there is no game planned with community mod support (not even FortNight afaik). Even if Epic plans to provide submissions to share content for UT the risk to install malicious software is very high. I think they will allow manual installation where the risk is even higher.

Mysterial, the guy who's working on that private project, is replying in your referenced thread.

UnrealScript is limited. But only limited to what BluePrint also allows. For some mods/addons, it's just perfect. Who wants to install DLLs for some specific mods (LowGravExtreme, ...) from some random guy.

Yes. I think it will return. But maybe in 1year and up.
24  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Dark Server Stats - Top 200 Players on: Thu 15.05.2014 03:38:14
You really mean lag? Lag is a error in the net connection coming from one side (the server OR the client). This can also happen if the server is processing something which causes a delay to outgoing data.

The general latency vary from player to player based on the physical location. As a Northern America player, you will likely get a ping around 180 and up (also depends on the routing).


If it was a lag, did it happen on Kargo-Necris? I see a big log file for that map.



If you are aware of any bugs or problems (or just some complaints about maps etc.),
inform us by creating a thread in our related sub forum ('Read before posting' thread)



25  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: It's Happening! Unreal Tournament 4! on: Fri 09.05.2014 04:30:33
It looks really bad. The forum on unrealengine is spammed by a ton of UT99 users which only need/want a port to UE4. If Epic goes that way, we are doomed. Assault Rifle + Ripper. Jumpiness of UT2k4, vehicle physics of UT2k4. Simplistic maps from UT99. ...  msn004.gif

For anyone who's interested in a UT99 like port, check http://utournament.net/
26  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: It's Happening! Unreal Tournament 4! on: Fri 09.05.2014 00:25:18
Games modes will always be free. If it's not done by Epic, the community will do it. The game mode logic is always pretty simple. THe most work for such game modes has be done by designers - chars, level, meshes, etc.

The new concept is just like we all work for Epic without being paid. If Epic and all other devs are earning money form their custom content, it's okay. I don'T care about characters and all that fancy stuff about model customization at all. Mutators/Mods will be free no matter what content. I would say that every content can be remade by another guy who's offering the same mode for free.

If such marketplace would exist, there is only a limited number of custom mods which can be commercial.

- Mapmixer
- UT3Dom
- CBP3
- ...
27  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: It's Happening! Unreal Tournament 4! on: Thu 08.05.2014 19:31:09
News released.  afrodd.gif
https://www.unrealengine.com/blog/the-future-of-unreal-tournament-begins-today
28  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: It's Happening! Unreal Tournament 4! on: Thu 08.05.2014 13:38:47
/sarcasm_off

I think Epic will port the main features to the upcoming UT title. From what I understand, the "future of Unreal Tournament" is mostly in our hands as it is stated "UE4 dev community + Epic". Completely free without any barrier.
29  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: It's Happening! Unreal Tournament 4! on: Thu 08.05.2014 13:01:04
I don't like what I read.  xxxras.gif
30  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: It's Happening! Unreal Tournament 4! on: Tue 06.05.2014 22:39:35
Alt+Enter should work.

Otherwise try the console command:
setres 1920x1080xF
31  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: It's Happening! Unreal Tournament 4! on: Sun 04.05.2014 17:48:04
Well.  clapping.gif
32  Guests Area / General / Re: New Community UT on: Mon 28.04.2014 13:02:38
The complete project seems like a spontaneous idea. There is no concept at all. That's the biggest problem of Open Tournament - the lack of coordination and project structure. Too many high-skilled individuals (with different backgrounds) but no conceptional plan at all. No guideline. No rules. No directions.

Some guys are working very fast on their own creations. For instance the maps and weapon models. So much effort in tweaking masp but the core game is not even in alpha state. Weapons are not discussed. It's still unknown (or not written anywere) what weapons will be used as defaults. The last information I have about the weapon set does contain the Ripper/Razorjack and the Assault Rifle. Both weapons are so spammy. I would consider these as incompatible for a mondern UT.

PS: The core dodge was done by me at the beginning. In my project build, I was using the original UT3 values. UE4 uses a different unit scale. Every aspect of dodging (and jump in general) is tweakable. One dev tried to find the "correct" values in the early stage. The current implementation/configuration is a bit different to my original one. So yes, the dodge and jump distance needs (another) optimization.
33  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Unreal Engine 4 released on: Sat 29.03.2014 12:08:18
Yep. That could be true. Fortnite is some sort of community game and what makes the community as such, contributions in form of video footage. Since their own new UI is so great and working ingame as well, they could create their own Filmmaker.
34  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Unreal Engine 4 released on: Fri 28.03.2014 11:13:41
I don't think is removed from the own build. The replication part of UE3 didn't change that much. And DemoRecDriver is just a client-like connection which dumps all the replication data into a file.

It would have been great tho, if a DemoRecDriver is on board as it would allow to reverse engineer any demo of UT3 and get the Location/Rotation data for any Actor. This would be good for the external Rewind tool for RypelCam.

The public engine is still very good. It's just an extended UDK with C++ support. Most indie devs are having much benefit of it.

In interesting interview in the last days:
http://www.polygon.com/2014/3/26/5542822/the-future-of-games-epic-games-tim-sweeney-fortnite-unreal-tournament
35  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Unreal Engine 4 released on: Wed 26.03.2014 14:21:30
...If you get the source, check if the DemoRecDriver is still there[!!!] Grin
Demorec or something similar doesn't exist in the current public engine version (4.01). Not sure if it exist in Epic's own build. There is no DemoRecDriver either.
36  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Unreal Engine 4 released on: Sat 22.03.2014 06:56:50
In the UDK version, maybe, but UT3 stands under Midway's copyright. Moving their assets or code to UDK pretty clearly breaks the EULA. If someone would sue you or if noone gives a dime as long as you don't commercialize a game, that is an other topic.
I checked several sources. And already asked a official. The code part is not restricted. Not sure about the assets in general. The most important for Epic was the SkeletalMeshes. Not sure why. Looks like the keep holding their trademark on the Weapons and vehicles.

But even with such permission, all the native code where noone knows what exactly Epic does there...
[/qoute]
The weapons do have less native code. The vehicles are more complex and have more native code so they run smoothly on console. UnrealScript could have handled that as well for PCs. The most tricky part i was working on and stopped was the hoverboard grapple thing as I didn't get the proper physics.

By the way, what improvements for UT3 do you expect from UDK over the Engine of UT3?
Bigger open community, new refreshing start, and DLLBind, Scaleform, Lightmass, DX11. And all the advanced features of the editor light Landscape, Foliage, etc.

There are several advantages.


You reffer to the recommended specs for the Editor, or to the minimum specs for running a game? [...]
Not sure about running game specs. But the high end spcs split the community apart. Less players bought UT3 as their computers weren't capable enough to run UT3. They sticked to UT2004.


We can only wait and see what the future will bring us.
37  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Unreal Engine 4 released on: Fri 21.03.2014 09:03:49
There aren't that much of trademarks/copyrights. I was advised to create custom weapons/vehicles. But that's beyond my level of skills.

There are tons of clones. The latest one would be Project Nex.

It must be some straight port instead of a clone imo. Otherwise it's just another clone. And i doubt UE4 will work for Arena-FPS players. Have you checked the system specs? You won't get that much of performance on low end PCs.

Waiting for CliffyB :D
38  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Unreal Engine 4 released on: Thu 20.03.2014 14:19:05
If I got more time, i would definetely try something real with the unreal engine. Creating a game out of a basic concept, etc. Time... gosh

I doubt DemoRecDriver is removed. It was a basic feature on UE3.

If i ever had permission to do something with UDKUT3...
39  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Unreal Engine 4 released on: Thu 20.03.2014 11:36:09
IF you read more and more you get impressed very quickly. But what do you expect when having an outdated UI for a Toolset. Unreal Editor exists in its layout till 1996-1999.

One thing i really like is the UI of the editor. And i read that you can also create your ingame UI with the same framework.

https://docs.unrealengine.com/latest/INT/Programming/Slate/Overview/index.html

That would really help for RypelCam  xxxw00t.gif xxxw00t.gif xxxw00t.gif wink2.gif
40  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Unreal Engine 4 released on: Thu 20.03.2014 10:32:04
You forgot the news, that Tim Sweeney (founder and quite head of Epic) announced that there won't be (and there is no plan for a) Unreal-universe game soon.

UT4 is officially not gonna happen.

---------------------------

Well. In favor of scripting, they added Blueprint. Blueprint is the exact same thing as UnrealScript+Kismet. If you take a look at it, you'll see the analogy. It's not code anymore, but nodes. And Blueprint's can be used as template for several things. Just like UnrealScript classes. You can built a complete game with Blueprints. Even Replication is possible. A good replacement for Unrealscript. Designers can work directly on their ideas without coding knowledge.

Modding is difficult with UE4. Modders have to subscribe in order to create something for/with the engine - even with a released game. These company aren't allowed to publish the header files or any UnrealEngine source code. So it's difficult to mod on the basis of UnrealEngine without knowing it. Their won't a such complex API like UT3/UDK has.

I thought they gonna do something really new as several forum members good a change to work with UE4 severa months ago till now. It was their beta test. And these members helped create the new forum, AnswerHub, tutorials, etc.

I will likely get my hands on it, as there's always some advantages of knowing some deeper native code to create things for UDK/UT3. $20 dollars aren't that much compared to the full engine license fee of UE3.


-----------------

And just another news regarding game developing. CryEngine create a similar subscription option. You can license the full CryEngine for only 10$ (or euros) and can release a commercial game without any royalty.

http://cryengine.com/news/crytek-announces-its-cryengine-as-a-service-program

-----------------------

Last day was Christmas and Eastern on one day for all the game devs ... imo.

PS: Unrealscript can be easily moved to C++.
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