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41  Guests Area / Off Topic / Re: Spam Board for all XD on: Sun 02.03.2014 22:07:20
I like snow  xxxw00t.gif

Titanfall is the most enjoyable game for me for the current time. But the beta could have been better. But for now, you feel like you miss something if you not gonna play it. CoD4 was fun for some quick matches. And Titanfall really adds some nice momentum to any fight. These jetpacks and wallruns are so nice to do. Love it
42  Guests Area / Off Topic / Re: A new mouse on: Thu 27.02.2014 18:45:30
The "bugginess" may also derive from the surface you are using the mouse on.
43  Guests Area / Off Topic / Re: A new mouse on: Thu 27.02.2014 00:10:46
Played UT3 with a opto-mechanical mouse (with a ball inside (!)) until late 2010s. It worked well. Very well, it was my best time :D. If you adept every settings, it's like an extended armxxxlaugh.gif
44  Guests Area / Off Topic / Re: Spam Board for all XD on: Fri 14.02.2014 20:31:27
Titanfall!  xxxw00t.gif
45  RypelCam / Unreal Tournament 3 / Rypel Cam Installer for UT3 on: Wed 12.02.2014 15:45:48

- I n s t a l l e r -      


RypelCam Installer downloads for UT3 attached to this post.


For RypelCam Installer installation instructions please watch this video:



For a quick demonstration watch this video:


46  Guests Area / Off Topic / Re: Spam Board for all XD on: Tue 31.12.2013 22:43:26
Aaaaaaaaaaaaaand a haapppppppppyyyyyyyyyyyyyyyyyy new year, ev'rybodeeeeeey
 yiiiiha.gif xxxhooray.gif booze.gif xxxband.gif beer xxxband.gif drinks.gif puke
EOF
47  Guests Area / Off Topic / Re: Spam Board for all XD on: Wed 25.12.2013 23:41:32
What's that on that image? neutral msn012.gif

Wish y'all the best for the next year. And have a good time the last days of Christmas.
 afrodd.gif

48  Unreal Tournament 3 / Homepage / Re: New _Dark_ homepage on: Tue 01.10.2013 14:25:46
There will be a revolutionary server soon  msn012.gif
49  RypelCam / Tutorials & Discussion / Re: RCam discussion & Feature requests on: Mon 30.09.2013 21:29:00
If the game runs fine, everything mutator runs fine. So what did you do?
50  Unreal Tournament 3 / Say hi here! / Re: Say 'hi' here! on: Wed 10.07.2013 02:13:12
Greetings...
Big news: There will be a new _Dark_ server  Smiley
51  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / ut-x.net has closed on: Tue 09.07.2013 00:06:14
ut-x.net is one of the last community portal where you could download files, read news and so one for all the UT titles.

Too sad, the Webmaster has closed the site due to the death of UT.

 smiley-bye.gif  smiley_clap.gif
52  Guests Area / Screenshots / Re: !!!Screenshots!!! on: Sun 07.07.2013 18:38:31
 afrodd.gif
As i said, it depends on the system.  msn012.gif
It also indicates that the server runs well - for that amount of player data to handle. You might be able glitch if the server is more populated - like 32 players.
53  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Unreal Tournament 4? :-O on: Sun 07.07.2013 00:20:07
UnrealEngine 3 runs in mondern Browsers (Firefox recently updated their release *not nightly build).
So they might publish UTLive  msn012.gif -> Limited content, high player count, DLC conent.

Try it for yourself
http://www.unrealengine.com/html5/

And watch this video - a fully working demo (it was playable at GDC)


Gaming has changed. There are more casual gamers than real pros. In addition, the technologies are heavily reverse engineered, so cheats and hacks are very common ... sadly.
54  Guests Area / General / Re: New Year on: Sat 06.07.2013 16:38:32
Here's one advice to buy  Azn

The worlds largest tablet. Lenovo Ideacentre Horizon 27
http://reviews.cnet.com/desktops/lenovo-ideacentre-horizon-27/4505-3118_7-35561100.html

55  Guests Area / General / Re: New Year on: Sat 06.07.2013 16:34:00
I found a mistake.  xxxras.gif
You bought a Wii (even tho, as a media center and Emulation console, it is really great)  wink2.gif

I must agree with Sev  xxxw00t.gif
56  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Unreal Tournament 4? :-O on: Thu 04.07.2013 18:11:42
That's the official logo for their upcoming new Unreal Engine. It has 4 as its version number as well.

The hint for a new UT was on swedish online sales company.
http://www.neogaf.com/forum/showthread.php?t=572569

They removed the listing for "Unreal Tournament". So it's either true (and they broke the NDA) or it was completely a goof. However, i don't think Epic Games only works on FortNite and their Engine.
57  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Weird recordingbug on: Thu 27.06.2013 00:18:16
Great.

Kind of the same solution as the guys over here:
http://social.bioware.com/forum/1/topic/343/index/15865602/1

But that problem wasn't demorec related.
58  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Weird recordingbug on: Wed 26.06.2013 22:49:04
*ignoring the quality and the cam*

Check if his happens with client demos without UTComp. And try it with clean (not modified) ini.
Otherwise, reduce the TickRate in your inis.

Code:
[Engine.DemoRecDriver]
MaxClientRate=25000
NetServerMaxTickRate=30
LanServerMaxTickRate=30

PS: what are you just saying FCB Wink
59  RypelCam / Unreal Tournament 3 / Re: Rypel Cam for UT3 on: Sat 27.04.2013 21:07:18
The repo for that specific version is up-to-date.

Btw, pawns may not be persistent, but player alias are - even if they ride a hoverboard, you still can retrace the driver. So, work on progress, I'm positive about this one. afrodd.gif
That's the same approach as I did.
60  RypelCam / Unreal Tournament 3 / Re: Rypel Cam for UT3 on: Sat 27.04.2013 15:20:47
My concept of a replay mode is a simple multiarray of a limited number of logged movements. When you want to playback them, the game pauses and the original characters are moved to their previous positions. A real rewind would be better witout doubt, but I really cannot build on top of your code in the current state, sorry.
Would not work well without exceptions. One player (a pawn) is not persistent a match (death etc.) and the case a new hoverboard spawns each time the user switches to the board makes it more complex to move one player from point A to point B.



As you said, it was an attempt. I get 'devide by zero' in the log, only thing that happens is the player actors are hidden (what has nothing to do with the remaining code for the recording or playback of movements).


RecRecord(), RecPlay(optional float speed = 1), RecRewind(optional float speed = -1) have no effect.
This must be the port of my "attempt" as my "attempt" was a proof-of-concept which worked but needed to be optimized (dynamically spawn vehicles and apply properties and general interpolation). The other problem is the limitation of the array size (which increases rapidly if we log every actor).


Rattlesnake, please consider one advise: if you find your code working, please merge your changes to the trunk version of RCam. There are so many things in your branched version that make it impossible to overview the code. You turned 10 classes into 61, renamed most of Rypels code, added countless code examples from udn.com (which are never referenced by the remaining code in RCam) and start many experimental modifications without coming to a working version (Hermite interpolation, required to create a cam path).

The one version you're talking of is built on top of the stable version. And i migrated last updates to it (probably not the last at THIS time, must be 3.14 or something). And does not interfere anything RCam related. My attempt for a new/different interpolation mode was done to have a more flexible version for editing paths on runtime (with the need of a proper UIScene - -> Key framing in many video editing software (of matinee e.g.).


Long story short...
i think the POC of the recording method is not in the repo. Gonna check it...
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