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161  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Automatic Bindings on: Wed 10.06.2009 17:34:08
Lilium Atratum is using such binds. he tells his team where every enemy vehicle is and where it will go. but that is all a usual bind and no atomatical.

btw many players use the bind where you drop the flag without feign death. on 1.3 servers like jolt it doesnt really throw it away. do you really want a bind that work when flag gets dropped?

if someone drop it 20 times and pick it up 20 times then you say 40 times something about flag and thats spam.

and i dont think that you want a 'hello' keybind.

1.im sure you dont want to greet every player and
2.if some1 says hi then say 5 guys hi to him then you would chat: hello player1
                                                                                         Hello player2
                                                                                         Hello player3
                                                                                         Hello player4
                                                                                         Hello player5
                                                                                         Hello player6
162  Unreal Tournament 3 / Joining _Dark_ Clan / Re: could join Dark on: Wed 10.06.2009 11:48:09
also he would become one of the best with our training and when he would begin to play first clanwars
163  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: UT3 Statistics at beyondunreal.com on: Wed 10.06.2009 11:05:01
no but my clan i was in before played against regulars and he played too.

and bullshit. maybe you think he was the best sniper in vctf but i know 3-5 guys who have the best ut3 aim and these guys u ve never seen cause they play only pickup games on password servers and no publics or not many. esp never vctf.
164  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: UT3 Statistics at beyondunreal.com on: Wed 10.06.2009 10:09:29
lol how did you guys not notice him :O...

ffs
we dont play the whole time suckpenis-only servers.

never.

and if we do it... maybe 2 times a week then it dont has to be that slash is also there.

and no i didnt notice him . not in the clanwar and not on publics. how should i? we didnt even move our ass in the suspense clanwar vs regulars and you were camping too so we didnt need to.
165  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: So how is UT3 these days? on: Tue 09.06.2009 23:03:47
yea a community with much hate xD

btw: you said some things will never change: you are right... there are still too much suspense-only nerds who abuse the servers with all maps as suspense server although they could join directly a suckpenis-only server
166  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: So how is UT3 these days? on: Tue 09.06.2009 22:58:04
titan time is over.

just a few servers have the shit mode.

some servers are always full like the boring supense onlys but although the standard map server jolt.uk with patch 1.3--- my favourite

Ksk warhouse has often some players too, also a good server.

and check out the dark server. there are many new and funny maps added. try them. players will join soon at the evening
167  Unreal Tournament 3 / Maps / Re: VCTF-Bay on: Tue 09.06.2009 13:57:10
My feedback: nice new map. maybe there come some problems with the vehicles again cause it is necris vs axon.
but good features
168  Unreal Tournament 3 / Maps / VCTF-CorruptionAE on: Tue 09.06.2009 13:50:47



VCTF-CorruptionAE

This is dedicated to those +five hour matches that lasted late into the night when the community was still young. To those neverending matches where scores of 200, 300, 400+ were possible. To all the *****ing about about how overpowered the Nemesis is, and how its was near impossible to get out of a base with a flag on a populated server. To the countless bugs in this map, and the people that found them out, and subsequently exploited them :-P. I started this project because I wanted to revive Corruption to its former glory, and bring it into the UT3 2.0 era with new, better, gameplay and zero exploits.

Technical Changes:

+ Optimized the map a bit, should run a little smoother.
+ Fixed bug near axon base where a force directional volume was blocking hitscan weapons.
+ Fixed several areas that allowed you to exit a vehicle and quickly scale a blocking volume by pressing jump. Whoever does that now will be greeted with death. Also, in general, players will not be able to get past a certain elevation.
+ Fixed bug where if you hit a rock moving on hoverboard and jumped, you would be flung several hundred feet in air.
+ Adjusted several rock static meshes that had exposed edges, so you could see underneath the rock. This has been fixed.
+ Fixed bug where if you jumped to a certain point towards the top of a base with a scavenger, you would be stuck and unable to exit the vehicle. The only way out would be to /command prompt suicide. This has been fixed.
+ Fixed out-of-map bug on axon side kneepads. It has been changed so if you drop down to that area, you will die.
+ Fixed bug near axon base where you were able to jump outside the game area via walldodge+hammer jump.

Gameplay Changes:

+ Kneepads have been replaced with Chest Armor.
+ The Chest Armor has been replaced with a Shield Belt.
+ New Player Starts have been added down near the dragon-platform area (with nearby weapon rack) to help counter spawn-killing in the spawn rooms, and to help balance flag runs so a flag runner is not always directly greeted by people he has just killed. Also in each base one Player Start has been added completely outside, near the stinger.
+ All jump pads have been given air control.
+ Each base now has one avril ammo piece, under the lion fountain.
+ One Deployable EMP has been added in the middle of the map, deep in the water under the water mill.
+ The blocking volumes covering the sniper areas in both bases have been removed, so it is now possible to get up/around those nooks and crannies with manta/scavenger/etc.
+ Jump Boots have been added, and are placed in the middle of the small bridge in the center of the map.
+ Previously, players could access an area behind the oriental wall in the middle of the map (near redeemer, facing the skyline.) the axon side would be able to get up easily via double jump, while the necris side had to either hammer jump or perform a difficult board-jump. This has been fixed by giving the necris side a small stepping stone.
+ To help counter excessive necris camping of the axon longbow avril area with the nemesis and darkwalker, a rock similar to the one the nemesis is able to hide behind at the blue base has been added to the red base.
+ The necris stinger area has been adjusted, so it mirrors axon proportions and is the same distance from the spawn rooms as the axon stinger is.

New Content:

+ In front of each base (lower part, near goliath or walker) There is an entrance to a tunnel that leads to the back of the base to the dragon-platform area. The axon tunnel has an earthy feel to it while the necris tunnel has a more dank feel. I put the tunnels in to give flag runners an extra option when either "infiltrating" the enemy base or leaving with the flag. I feel that the tunnels, + the jump boots, give skilled runners the tools they need cap flags.

The map looks best with some post processing. Like all Epic maps, its quite large (61mb). I tried to cut it down to allow for quicker downloads, but only could end up shaving off a few MBs without compromising the theme/style of the map. It is unlikely I will be updating this map - but its not out of the realm of possibility. Built/published with patch 5 (2.1)

Special thanks go to BGE. Especially Oldskool, Brett, and the god, MapMonkey. Also Hojunhu is the best in the entire world. Props to Remus for the skydome texture. Thanks to the original Epic creator, he did all the real work. Hope the map is played and enjoyed, here is the download!

Download: >HERE<
Epic Forums: >LINK<
169  Unreal Tournament 3 / Maps / VCTF-Bay on: Tue 09.06.2009 13:50:15
VCTF-Bay


This is VCTF-Bay. The buildup is nearly symmetric. Each teams base is a fort with 2 specific vehicles. For the Red team Goliath and StealthBender and the Blue team have Darkwalker and Nightshade.
There is a Redeemer placed upon the rocks at the middle of the map. You can get it by using JumpBoots. They are placed at one of each bases sidetowers.
Mapsize is small to mid sized. The map also plays well with Greed gametype on.

There are two Kismet sequences. Both are identical in terms of damage, duration and size.



Sequence 1 - Red-Flag-Area:
When taken a dragon coveres the flag with a burst of fire within a specific area for some seconds.

Sequence 2 - Blue-Flag-Area:
When the blue flag is taken a tsunami appears and hurts everybody within a specific area for some seconds.


-----------------------------------------------------
Screenshots
-----------------------------------------------------















Download: >HERE<
Epic Forums: >LINK<
170  Unreal Tournament 3 / Maps / VCTF-Battleline on: Tue 09.06.2009 13:49:14
VCTF-Battleline
Version: Final V1.0
Compatibility: Unreal Tournament 3
Description: The City is in ruin, the bridge between the red and blue district is all that remains.. now the clans fight for the flag and the Battle Line has been drawn.
Comments: Conversion of the popular UT2k4 map, with kind permission of Hobi-Wan. A few changes for UT3 playability.
Credits: Hobi-Wan for the original map design, Dean Harmon for WOTgreal Exporter, Epic, me for the conversion : )
Download: Download PC (Hedsteem)


Screenshots:








Download: >HERE<
Epic Forums: >LINK<


171  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: UT3 Statistics at beyondunreal.com on: Tue 09.06.2009 09:22:01
dunno him. for the only real vctf sniper i know is vcrabo
172  Unreal Tournament 3 / Joining _Dark_ Clan / Re: could join Dark on: Mon 08.06.2009 23:22:23
hi predator, welcome.

thx for your apply you will get an answer soon

i already made a topic for you in our clanintern part  smiley_peace.gif
173  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: UT3 Statistics at beyondunreal.com on: Mon 08.06.2009 15:54:35
Bad, bad aiming, friend!  Grin

lol wtf foxxie xD
174  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: UT3 Statistics at beyondunreal.com on: Mon 08.06.2009 12:29:24
i didnt make a suicide with it  msn002.gif
BUT: U didn't make a suicide only one time with ur favorite weapon! flopped?  Grin
175  Guests Area / Off Topic / Re: Broken Picture Telephone! on: Sun 07.06.2009 19:49:08
xDxDxD
176  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: DarkRobin on: Sat 06.06.2009 20:47:59
i just read ' bla bla bla i suck bla bla bla the world hates me bla bla bla i wish id have friends bla bla bla im the worst ut player bla bla bla i wish i would be no gay bla'
177  Unreal Tournament 3 / Expansions, Mods and Mutators / Re: Talking Mutator on: Sat 06.06.2009 14:14:56
do we have bta on the server?

yes
178  Unreal Tournament 3 / Expansions, Mods and Mutators / Re: Talking Mutator on: Sat 06.06.2009 13:31:41
lmao do you think on public vctfs some1 cares about that?

btw if i see the icon above you than i give you a headshot for chatting xP
179  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: CBP3 Volume 3 RELEASED!! on: Fri 05.06.2009 18:28:07
omg so big  download_lag
180  Guests Area / Flash Games / Re: Cursor 10 on: Fri 05.06.2009 18:03:09
game doesnt load... modify or delete vegas .D
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