So might be a good start to write a lil C++ code that reads the .ini file and searches for it to see if it's false or true. Can you implement C++ code in unrealscript?
As far as I know, it's not possible to implement native code in a
normal way which will be loaded clientsided and serversided. There is no documentation about that stuff for the publicity. Some articles of the UDN documents are still closed source.
Wormbo said something about that as well
No headers (required for compiling the DLL), no way to really integrate it, no support for custom native code anyway (stock native code is all compiled into UT3.exe, game won't load custom DLLs), etc.
Or would you have to force people into installing it for clanmatches?
Yes, like the Xray tool.
Create a tool (does not need to be C++) which parses the INI, check the variables, send the result via TCP/UDP to your server repeatedly (server needs a tool for incoming data; could be done via Unrealscript within UT3 (--> class
TCPLink). If you use an external process/tool for incoming data it will be difficult to interact with UT3.exe.
Btw. the WedAdmin interface is the same thing - TCP/UDP interaction with the server. Take a look at some examples (Development source\UWeb\Classes\*)