RypeL Cam 3.09 is out:
After acquiring a certain basic level of uscript knowledge I'm proud to publish RypeL Cam 3.09 for UT3 which covers a decent list of bug fixes and improvements in the workflow.
Many thanks to RypeL and Rattlesnake for helpful advices and setting up an SVN.
Download:
http://www.rypelcam.comChanges from 3.09 to 3.08:
- enhanced funcion dumpframes():
-- enabled roll for timed paths
-- 'dumpfps' consolecommand sets the recording fps for dumpframe records (default: 'dumpfps 30')
-- 'dumpres' consolecommand sets the tiledshot value for dumpframe records (default: 'dumpres 1')
-- configurable fps rate and tiledshot factor in UTRypelcam.ini
--- [RCam309.CamHUD] 'tiledshot_factor=30'
--- [RCam309.CamHUD] 'dumpframes_tiledshot_factor=1'
- camera update functions migrated from timer() to tick()
-- camera continuously updates in 'Rcam Mode'
-- updates are decoupled from the demo time
--- smooth camera location & rotation updates, also in slowmotion ('arrow left', 'arrow right')
--- slow motion changes do not affect the camera speed
--- camera properties (speed, roll, fov settings) operate slightly different
- triggerable spline update function
-- 'update' consolecommand toggles the camera path to update only when required
-- [RCam309.CamControl] 'do_not_update_Spline' in UTRypelcam.ini
-- Camera paths can be saved ('F4') without prior spline update
- tick functions migrated from Interaction class [CamHUD] to actor class [RCamDecalmanager]
-- follow projectile & dumpframes functions are executed also in paused mode
-- Dumpframes function in pause modus enables rotation.roll
- function 'startpaused' pauses the demo right at the beginning
-- UTRypelcam.ini: [RCam309.CamHUD] 'bstartpaused=true'
-- 'startpaused' consolecommand toggles setting ('F4' saves to UTRypelcam.ini)
- 'mouse X' consolecommand sets the mouse sensitivity to the value X (different from ut3 input settings)
-- example (default value): 'mouse 30'
- 'middle mouse button' sets cam points (same as 'numpad five')
- 'F' toggles pause (same as 'arrow down')
- recommended cam point distance shown on HUD
- cam path progress (%) shown on HUD
- restored targetlook (enable: 'numpad multiply', settarget: 'numpad zero')
- camera interferences (e.g. due to mouse movement) are prevented during rcam mode or while viewing cam points
- 'right mouse button': free cam appears near the spectated player before changing to free cam mode
- 'right mouse button': Camera view remains unaltered when leaving the rcam mode or viewing cam points
- BlendedTargetViewRotation() interpolates the rotation of players in locked behindview more fluidly
- fixed hud cc access error while in vehicles
- fixed cc access error in [Knoten]
- help menue ('F1') is shown only if scoreboard is hidden
- updated on-hud help informations
- client demos: do not exit free cam mode when player enters vehicle
- removed: 'TimedPathPawnName', 'fixedfps' and 'tpdelta' variables