joaoFCB
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« Reply #140 on: Thu 12.07.2012 23:14:34 » |
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Lol i've been stuck to RCam 3.08 cuz of that lol. Good to know that :>
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RypeL
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« Reply #141 on: Fri 13.07.2012 12:53:25 » |
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Very interesting fixes Vegas, you rock Im planning to make use of the newest version pretty soon in a new trailer for the upcoming MP version of the game im working on ( http://www.renegade-x.com/). I will put your name as well as RattleSN4K3´s name in it to advertise your work a bit
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VegasKill
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« Reply #142 on: Tue 07.08.2012 21:29:24 » |
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On request, the host of rypelcam.com has removed 2 infected webpages. The security warning for rypelcam.com is now gone. rypelcam.com was not infected and visiting the site was no security risk. ...currently creating a menu for RCam. Thanks to the unrealscript and content package examples by Rattlesnake.
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Mess with the best, die like the rest
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DEVIL_77
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« Reply #143 on: Fri 10.08.2012 19:27:14 » |
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I'm happy to read that rypelcam.com was not infected (by a mushroom... uhu ) Where can i download all i need & the last version of rypelcam please? I want to see that in my next movie My holidays start this day so i have some free days before going to the beach
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« Last Edit: Fri 10.08.2012 19:29:43 by DEVIL_77 »
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VegasKill
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« Reply #144 on: Fri 10.08.2012 21:05:24 » |
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Hey Devil, long time no see!
You can get the latest RCam from the first post in this topic. Have a great holiday!
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DEVIL_77
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« Reply #145 on: Sat 11.08.2012 16:02:56 » |
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Thanks Vega, yes i take a pause and play diablo 3 (Hard core mode)
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« Last Edit: Sat 11.08.2012 16:19:56 by DEVIL_77 »
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VegasKill
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« Reply #146 on: Thu 04.10.2012 19:55:45 » |
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I'm proceeding the work on RCam, precisely, on a couple of new feature submits by Rattlesnake. A Menu for RCam seemed indispensable - UT3 will get one, even if Epic abandoned the UIScene system long time ago. Things will take some time, but I'm positive about support for postprocess modifiers and shader effects in a future UT3 RCam release. Screen grabs showing an early version of a UIScene Menu, a shader effect (distance-desaturation) and coloration postprocess effects:
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« Last Edit: Thu 04.10.2012 20:03:48 by VegasKill »
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VegasKill
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« Reply #147 on: Mon 05.11.2012 18:54:44 » |
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There are new boards on the forum where you can download RypelCam versions for other games than UT3. Red Orchestra 1 & 2, Unreal Tournament 99 & 2004 and Tribes Vengeance: >>link
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CaptainFlaccid
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« Reply #148 on: Fri 07.12.2012 21:57:31 » |
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Hi, I really like rypel cam and I appreciate all of the hard work you put into this great program.
I just have a question regarding latest version of Rypel Cam for UT3.
Is there a way that you can increase the FOV to 115 or higher when viewing a player from a clientside demo in 1st person view?
It should be noted that I have not tested any demos that have been recorded while Rypel Cam is installed.
I play in several servers that use FreeFOV which lets you go above 115 and anything lower is simply irritating. :(
If there's a way to achieve this by editing a config file, or waiting for rypel cam to release an update that lets you do this... please let me know. :)
Thanks, -CaptainFlaccid
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« Last Edit: Fri 07.12.2012 22:13:09 by CaptainFlaccid »
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Steam: Neillithan | X-fire: Neillithan | Raptr: CaptainFlaccid GalaxyPugs.com - The Competitive North American Unreal Tournament 3 Community
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VegasKill
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« Reply #149 on: Sat 08.12.2012 02:08:39 » |
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Hi CaptainFlaccid,
Changing the fov won't be a problem. The fov in client demos resets to a default setting very often, like whenever you change to 1st/3rd perspective, use zoom, fall and more.
I'll see if it is possible to change the value of this 'default' fov setting, or if that won't work, add an option to actively restore your custom fov whenever required.
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« Last Edit: Sat 08.12.2012 02:12:49 by VegasKill »
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VegasKill
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« Reply #150 on: Sat 08.12.2012 15:16:36 » |
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I'll see if it is possible to change the value of this 'default' fov setting
Yes, it is possible - it works just fine in server demos, but client demos continuously check for the fov and 'fix' it, if it is below 80 or above 100. Client demos need this 'fix' fixed in another way. actively restore your custom fov whenever required.
That is the way to go than. May cause visual glitches when the demo owning character enters vehicles, falls to the ground etc. This makes it less useful for vCTF games, but it should work fine for the most part in deathmatch or duel games, I guess. Custom player FOV will definitely come as an option in a future RCam release. I'll try to speed up the development of a menu to get a release at the end of this year.
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VegasKill
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« Reply #151 on: Sun 16.12.2012 16:23:55 » |
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I made a menu for the UT3 Rcam, but failed hard at the point of packaging it for release. The Unreal Editor that ships with UT3 really is an unfinished and buggy piece of *software. ( ) I had to discover that it causes enormous problems if you rename or move stuff in a custom content package (contains the menu, materials, textures for RCam). It was a lot of work to fix it & it will be again a lot of work every time a new rcam is released. But UT3 will receive the special treatment, it still is the ONLY game based on the Unreal Engine 3 with proper modding & demo recording support, and last but not least an awesome movie maker scene! TLTR: the work on a menu for RCam 315 can go on now, and there will be a new RCam this year. ...hopefully :)
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Bloody.Bender
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« Reply #152 on: Sun 16.12.2012 20:54:16 » |
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I made a menu for the UT3 Rcam, but failed hard at the point of packaging it for release. The Unreal Editor that ships with UT3 really is an unfinished and buggy piece of *software. ( ) I had to discover that it causes enormous problems if you rename or move stuff in a custom content package (contains the menu, materials, textures for RCam). It was a lot of work to fix it & it will be again a lot of work every time a new rcam is released. But UT3 will receive the special treatment, it still is the ONLY game based on the Unreal Engine 3 with proper modding & demo recording support, and last but not least an awesome movie maker scene! TLTR: the work on a menu for RCam 315 can go on now, and there will be a new RCam this year. ...hopefully :) Yes.
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« Last Edit: Sun 16.12.2012 21:50:15 by Bloody.Bender »
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Let them say I walked with giants. Men rise and fall like the winter wheat, but these names never die. Let them say I lived in the time of Narcisuss, sculptor of physiques. Let them say I lived in the time of Zyzz.
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VegasKill
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« Reply #153 on: Sun 23.12.2012 15:22:30 » |
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1A progress with reading out the World PostProcess Chain. Changes in Depth of Field, Bloom etc can be done while maintaining the level specific PostProcessing. Also blending in Shaders won't cause color changes anymore.
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VegasKill
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« Reply #154 on: Wed 26.12.2012 23:48:34 » |
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RypelCam 3.15 is out for UT3! Get it from here. The biggest change is the new content package that comes with RypelCam and contains a menu and a few custom shader effects to use in combination with custom postprocess effects. Just hit 'R' and explore the menu... it surely is not perfect, feedback is welcome. If you are interested, you are welcome to provide custom shader materials made with the UT3 material editor. The first time custom shader effects are used, they may take a little to load. UT3 needs to add them to the local shader cache. From that time on, shader will load quickly and not cause the game game to hang or even crash.
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2kfromkaos
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« Reply #155 on: Sun 20.01.2013 06:48:28 » |
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Love the new Rcam 3.15 very nicely done.WD VegasKill. Awesome menu ezy navigation simple and quick. Now let's weep some more movies.
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daniilgr
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« Reply #156 on: Mon 21.01.2013 13:01:05 » |
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DEVIL_77
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« Reply #157 on: Mon 21.01.2013 20:59:59 » |
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« Last Edit: Mon 21.01.2013 21:02:28 by DEVIL_77 »
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VegasKill
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« Reply #158 on: Mon 21.01.2013 22:11:50 » |
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Thanks for the positive feedback. Now go make some movies! Not in a few days, but I'm working on it.
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daniilgr
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« Reply #159 on: Wed 23.01.2013 09:56:32 » |
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