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Author Topic: Unlimited Detail Real-Time Rendering Technology Preview 2011  (Read 820 times)
Bloody.Bender
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« on: Tue 02.08.2011 20:32:17 »


Let them say I walked with giants. Men rise and fall like the winter wheat, but these names never die. Let them say I lived in the time of Narcisuss, sculptor of physiques. Let them say I lived in the time of Zyzz.
Smile4eveR
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« Reply #1 on: Tue 02.08.2011 20:42:46 »

O_o_mg Bloody from this video, the most important thing i understand is that i need a better PC xD

search, what can make you SMILE !!! :D
Bloody.Bender
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« Reply #2 on: Tue 02.08.2011 21:04:19 »

http://notch.tumblr.com/post/8386977075/its-a-scam
« Last Edit: Wed 03.08.2011 09:54:35 by Bloody.Bender »

Let them say I walked with giants. Men rise and fall like the winter wheat, but these names never die. Let them say I lived in the time of Narcisuss, sculptor of physiques. Let them say I lived in the time of Zyzz.
VegasKill
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« Reply #3 on: Wed 03.08.2011 11:25:52 »

I prefer a flat ground + shaders like in the UE over an infinite number of identical dust grains.

Just look how awesome the cinematic ut3 characters look like or the high poly 1st perspective weapons, the vehicles in ut3,... that's really awesome.

Cloning ONE high detail palm a 10.000 times isn't that impressive, since it is gonna be very annoying if there is no variety in the objects in a game. A voxel based palm costs more memory than a polygon palm.
They are no game developers to deliver a better demonstration video, they say. Ok may be, but this also is a major problem of this engine. Lets see if anyone ever brings out a game/demo that doesn't lack that much in variety.
Hasn't to be 100.000 times better than other games. facepalm Sarcasm
« Last Edit: Wed 03.08.2011 11:30:09 by VegasKill »

Mess with the best, die like the rest
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