VegasKill
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« on: Tue 16.12.2014 00:29:14 » |
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The Demo Manager delivered with RypelCam is vastly extended by {GkC}Poema. Unfortunately, I couldn't find a documentation or readme. From the source code, below is a list of console commands from the Demo Manager 3. You may add some commands to key binds in the User.ini.
Commands of the Demo Manager 3: - stopDemo: Stops playback - slomo x: Controls speed of playback - ghost: Enables ghost mode, so that the spectator can go through walls - goto time slomotime: Goto a specific time in the demo. Time should be the remaining time, example 1701 is 17:01 remaining - pauseafter time: Pauses the game after x amount of seconds - pauseonnextevent: Pauses the game when an avent occurs, for instance when a player is killed - PlayBack x: Toggle playback mode mid-demo. 0=timebased, 1=framebased, 2=noframecap - SeekTo x: Seek to the demo at time x. (i.e. seekto 130 goes to the 2 minute, 10 second mark). - Viewself: View from the spectator in 3rd person mode - ViewRecorder: view from the player who recorded the demo. (only client demos!) - FollowPlayer: View from the player you are currently looking at. - FindFlags: View from the flags in a CTF game.
Overview of on-screen options (added by {GkC}Poema): - linkplayer: Links to the current player. In freecam mode the killmessages of this player will be shown - linkteam: Links to the current team. In freecam mode the killmessages of all players of this team will be shown - linkteamfc: Links to the current flagcarrier of the current linked team. First execute linkteam - showmkillmsgs: Determines how many multikillmessages are shown. Four settings are possible
Overview of camera options (added by {GkC}Poema): - showcam: Show the coordinates of the camera location and rotation on screen - setcamspeed: Sets the speed of the spectate camera. Default is 1 - savecampos campos: Save the current camera to the campos number - togglerot: When enabled, pressing left and right will make the camera rotate instead of strafing - changecammesh nr: Change the visual camera points to another mesh nr. When no nr is specified, the next mesh is taken - movecam x y z pitch yaw roll time: Move the camera x, y, z and pitch, yaw, roll from the original point in time 'time' - movecamto x y z pitch yaw roll time zeroswitch: Move the camera to the specified coordinates and rotate vector in time 'time'. Zeroswitch determines if 0 are the current value or really 0 - movecamtopos pos time: Move the camera to the specified camera position in time 'time' - moveloc(to)(pos), moverot(to)(pos), movefov(to): Same as above - stopcam: Stop movement of the camera - movecamtobetween pos1 pos2 factor t: Position cam between pos1 and pos2 in time t. Factor decides the exact position of the cam, e.g. factor:1/2 is right in the middle. - togglecamMode: Changes between constant speed cam mode and accelerated/deccelerated mode - togglerollmode: Changes between constant speed roll mode and accelerated/deccelerated roll mode - togglepauseAfterMove: Toggles whether UT should be paused after a camera move has been completed - setairplaneroll rollspeed maxspeed: Make use of airplane rolls instead of user defined rolls. rollspeed is the speed of the roll, and maxspeed is how fast a roll can change, the roll speed can differ per path so experimentation is needed
Overview of behindview spectator options (added by {GkC}Poema): - holdBv: Removes the bv adaption of objects, bv will stay a fixed lenght from player - stickyBv i: The bv is 'sticky'. 0: off, 1: always directly behind the player, 2: current position - savebvpos i: Save the current behindview position to the campos number - movebv x y z pitch yaw roll time: Move the behindview x, y, z and pitch, yaw, roll from the original point in time 'time' - movebvto x y z pitch yaw roll time zeroswitch: Move the behindview to the specified coordinates and rotate vector in time 'time' - movebvtopos i time: Move the behindview to the specified behindview position in time 'time' - movebvloc(to)(pos), movebvrot(to)(pos): Same as above - invertbvz: Toggles 'Duck' to be up or down in behindview - togglebvmode: Toggles between constant bv camera speed or accelarating/deccelarating - followflag teamid nroftimes: Follow the flag of team teamid, stopping just before nroftimes flagreturns - focus name time: Focusses on an object or a player specified by the name and in the specified time - togglefocusmode: Toggles between constant speed move focus mode and accelerated/deccelerated mode - rotatecam campos1 campos2: Rotates the camera around camera position campos, much like behindview. The camera will start at campos2. - rotatecam_dist campos dist: Rotates the camera around camera position campos with distance dist, much like behindview - togglemovebv: Toggles whether the behindview camera should be moveable with normal movement
Overview of path options: - addwp wp time pathnr position: adds waypoint 'wp' to path 'pathnr' with a time of 'time' at a position - removewp pathnr position: removes last wp of a certain path at a certain position - printpath pathnr: prints the waypoints of path 'pathnr' - printpath2 time pathnr overridewptime : prints the waypoints of path 'pathnr' with global time - settimewp time pathnr position: Sets the time of the waypoint of path 'pathnr' at that position - changepathmode: Changes the path mode. Possibilities are: Direct, smooth1 and smooth2 movement - recordPath startpos pathnr: Record a realtime path. startpos is the camera startposition to be used (default=10), Pathnr default is 0 - addrecordwp: Record a new wp in the realtime path. The camera position at which it will be saved will be the last one plus 1 - movepath time pathnr overridewptime: Follows the waypoints of path 'pathnr', where the time is divided over the waypoints with time zero. - stoppath: Stop the following of a path - toggletimedistance: Changes between time- and distance-based mode - show_path time pathhnr overridewptime: Visually shows the path specified - showpaths time overridewptime: Visually shows all paths specified - changepathmesh nr: Change the visual path points to another mesh nr. When no nr is specified, the next mesh is taken - setpathfps fps: Set the fps used to visually show a path
Overview of additional path options (added by {GkC}Poema): - IPaddwp wp ratemodifer fovmodifier pathnr position: adds waypoint 'wp' to path 'pathnr' with a a certain rate and fovmodifier at a position - IPremovewp pathnr position: removes last wp of a certain path at a certain position - IPprintpath pathnr: prints the waypoints of IPpath 'pathnr' - setrmwp ratemodifier pathnr position: Sets the ratemodifier of the waypoint of path 'pathnr' at that position - setfmwp fovmodifier pathnr position: Sets the fovmodifier of the waypoint of path 'pathnr' at that position - IPmovepath pathnr: Follows the waypoints of IP path 'pathnr'.
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