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Author Topic: Tactical Ops RypelCam: Instructions for use  (Read 391 times)
VegasKill
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« on: Tue 16.12.2014 00:43:52 »

Tactical Ops RypelCam - Instructions for use

    Start a demo:
To load an existing replay, open the game menu (Escape key), and select Mod > Demo Manager. If there are no demos listed, you may need to update the demo path on the 3rd tab of the Demo Manager window. Use the time setting "Time Based (?timebased)" and the "3rdPerson (Spectate)" option before starting a demo.

    Creating a camera path:
The left mouse button lets you spectate and switch players, the right mouse button detaches the camera and allows free movement via WASD keys. "Space" moves the camera up, "Control" down. You can pause the replay with the pause key or "F". You still can move around, but you can not turn with the mouse while the game is paused - use the arrow keys instead. Numpad5 allows to set so called cam points, which are represented with an an orange colored flag icon. Cam points contain data of the camera position, perspective and the time, when they were created.
With this information, RypelCam will construct a camera path that goes through all cam points, as soon as you set at least 4 cam points (minimum 4, maximum 50).

    Saving a camera path:
To save a camera path, the game needs to run in windowed mode. If it runs in fullscreen, use Numpad8 to switch to the windowed mode. Numpad4 opens a new editor window, which allows to interact with RypelCam. Under RypelCamProperties, doubleclick "save_all_to_ini".

    Playing a camera path:
The camera can take account of the time, when the cam points were created. This way, the speed of the camera will be dynamic and the camera will speed up and slow down all by itself. Restart the game and select "Demo3+LoadCam" to reload the demo.
The key "5" enables the timed camera path option, and the game will pause automatically, when the creation time of the first cam point is reached (on-screen text will say "Time till Camstart: x"). Hit "Numpad Slash" and "Numpad Multiply" to remove the icons of the camera path the on-screen text. "Numpad3" sets the camera as view target, and when the game is unpaused, the camera will start.

    Delete a cam point:
If in fullscreen, switch to windowed mode with Numpad8. Open the editor window with Numpad4, expand the section called "RypelCam_Insert_or_Remove_Flag". For "remove_Flag", enter the number of the flag you want to remove. Finally, confirm by double clicking on "remove_the_specified_Flag".

    Insert a cam point:
If in fullscreen, switch to windowed mode with Numpad8. Open the editor window with Numpad4, expand the section called "RypelCam_Insert_or_Remove_Flag". For "insert_after_flag", enter the number of the flag after which you want to insert a new cam point. Double click "I_want_to_insert_a_Flag", then you can place the new cam point with Numpad5.

    Playing a camera path with manual speed control:
If you don't enable the time-dependent camera option, you can manually control the speed of the camera and use the camera while the game is paused. "Delete" and "End" change the camera speed by the value of one unit, whereas "PageUp" and "PageDown" cause speed changes of 20% in respect to the current speed.

    Change position of a cam point:
Select a cam point with Numpad+ and Numpad-. Right click to detach the spectator camera. "2" toggles the option, to move the cam point in-plane with the mouse, "3" allows to move the cam point vertically. The more you move the mouse in a certain direction, the faster the flag will move in that direction.

    Change rotation of a cam point:
Select a cam point with Numpad+ and Numpad-, go into firstperson with Numpad0, then hit Numpad6. Choose a new rotation and confirm it with "1".

    Change various parameters of cam points:
If in fullscreen, switch to windowed mode with Numpad8. Open the editor window with Numpad4, expand the section called "RypelCam_Flags", which contains more parameters that you can change at will.

    Some useful keys and commands:
The key bind for M ("togglemovebv") toggles whether the behindview camera should be moveable with normal movement.
The key bind for R ("CurTime | TotalTime | CurFrame | TotalFrames") shows information about the time and frames of the currently playing demo.
The key bind for U ("ghost") enables the spectator to fly through walls.
The key bind for X("ViewRecorder") sets the view to the player who recorded the demo (will not work for demos recorded on a server)
The key bind for Y ("FindFlags") will change the view to flags, if there are any in the map (CTF game mode)

Mess with the best, die like the rest
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