Dark Clan Forum

Welcome, Guest. Please login or register.

Login with username, password and session length
Pages: [1]   Go Down
Print
Author Topic: Armor, Health and Pickups in UT3  (Read 3753 times)
VegasKill
Administrator
*
Offline Offline

Posts: 3869



« on: Sat 17.01.2009 21:23:25 »

Liandri Archives - Armor, Health and Pickups in UT3

Helmet


Provides 20 points of protection, removing 50% of damage or completely blocking a headshot.
The Helmet will reliably absorb all damage from a single headshot, even if only a single point of Helmet armor is left. On VCTF maps it's not always a good idea to go for a headshot on a helmed flag carrier fleeing on the Hoverboard, he won’t fall of the hoverboard - shoot his body instead and continue with a headshot. ^^


Thigh Pads


Provide 30 points of protection, removing 50% of damage.


Armor Vest


Provides 50 points of protection, removing 75% of damage.


Shield Belt


Provides 100 points of protection, removing 100% of damage.
Carrying a Shield Belt has various advantages in vehicle gametypes. Shielded players are automatically ejected from destroyed vehicles instead of getting killed. As a side effect of the damage absorption, shielded players will not fall of the Hoverboard when hit by weapon fire.


Berserk


Effect:
Doubles the player's firing rate. Some firing modes that already have a very fast rate of doing damage simply apply double damage.
Duration: 27s
Time to respawn: 82s


Damage Amplifier


Effect:
All weapons do double damage.
Duration: 27s
Time to respawn: 82s


Invulnerability


Effect:
Decreases all damage taken to 0.
Duration: 27s
Time to respawn: 109s


Invisibility


Effect:
Makes player almost invisible.
Duration: 27s
Time to respawn: 82s




An important change from previous games is, that a Shield Belt carried by the player is no longer made invisible as well, but still glows its usual bright orange-yellow color. This makes it pointless for a shielded player to pick up the Invisibility, unless he or she specificly wants to prevent an opponent from taking it.


Slow Field

Effect:
The Slow Field power-up, a portable version of the Slow Field deployable, makes you hard to hit as it actually slows bullets.
Duration: 60s
Time to respawn: 82s

     


Jump Boots


Spawn every 27.3 seconds.


Health Vial


Heals 5 points, super healing, respawns every 27.3 seconds


Health Pack


Heals 25 points, normal healing, respawns every 27.3 seconds


Big Keg O' Health


Health 100 points, super healing, respawns every 54.5 seconds
« Last Edit: Tue 16.06.2009 18:48:39 by VegasKill »

Mess with the best, die like the rest
Pages: [1]   Go Up
Print
 
Jump to:  

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
© 2008-2016 | design by radarfox | webmaster VegasKill