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Author Topic: Preview of the new patch!  (Read 16602 times)
Nightmare85
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« on: Mon 09.02.2009 19:33:45 »

Hey,
I thought it is worth to create an extra thread about this Wink
Here is a preview of the 1st beta of the new patch, called 2.0.

First, the splash screen has completely been changed.
It's now black and more different.



The main menu looks kinda different.
You _Dark_ guys may like it^^
It is not always the same menu as you can see.
Ah and you now have to double click on any menu (that sucks if you ask me - I hope it will be changed in the final version):




Epic said the new patch will bring more graphics options ingame.
There are indeed a lot of new graphics options:




Here you have some other menu screenshots with some new options:
(As you can see, 2 new modes will come - last screenshot of this part).








Ok, the new weapon locker system is now better.
You can pickup weapons as often as you want but with 2 conditions:
The 1st it will take time until it respawns again (I remember something with 25 seconds) and 2nd you cannot pickup full ammo.
The Link Gun's limit will still be 100.
If you find separate ammo, it will be full of course!
(Would be too easy if you run to all weapon lockers in your base to have full ammo).
Another great thing is that "setbind key throwweapon" now works.
You can throw away all weapons except your hammer.
Perfect if you have the Redeemer but don't want to use it because another team mate would need it more than you.
(Not sure if it works for the Deployables too).
Here some screenshots:





The problem with the invisible players on the scoreboard should be fixed as well:





The nodes in Warfare will be changed too.
The 1st screenshot may look as always, but I'm sure it's still different.
(I guess the screenshot is not very good).
The other one should be definitely different.
You now see the name of the node at the upper and lower part.
(I did not compare it with 1.3 but I'm sure it's new):




The Link Gun has a new effect.
You should see it here:



The Manta crouch exploit is fixed.
It's very difficult to get under the water.
So I would say it's finally fixed!



I have the feeling Epic are actually trying to fix the Goliath and barricade issue.
It seems to be impossible to drive backwards through the barricades.
(I hope it's not old^^).




UT3 should support Client Demo recording now.
I tested it (needed some trials to get the command).
However, it did not work.
No idea if I have to be online:




Names of enemy players are now visible in matches (not sure if only DeathMatches):



During a match, you can easily send a message to a player by double clicking on his/her/its^^ name:




Some other things:
The following bugs of my list are confirmed as fixed until now:
(* means look the note at the end)
06. Some player names are not displayed on scoreboard
18. Auto taunts still do not work properly
20. Manta crouch exploit
28. Announcer gives wrong or bad pieces of advice*
32. Nightshade sometimes shows wrong mines in its weapon tab
47. Redeemer ceiling bug
48. Picking up weapon attachments while shooting gives an unfair advantage

*28: Very cheap because Epic have just removed all "attack the..." announces.

Around 23 bugs are confirmed as NOT fixed.
The rest is unkown.
A new bug comes with the patch, the Avril reload exploit.
It is possible to shoots Avril very fast just by getting on the hoverboard (or getting in a vehicle) during the shots. The whole reload animation will be skipped and you can shoot very fast Avrils.
The Manta hurricane flight has NOT been fixed now and the Impact Hammer jump with Manta too.
Very strange. The Goliath's new health is now 900!
The new patch replaces the current OpenAL32.dll with another (simpler) version which won't let the game crash on X-Fi cards. However, since there is a work-around for users with X-Fi + X-Ram cards, I recommend to rename the wrap_oal.dll (408 KB) to OpenAL32.dll.
(But not now, because now it is as it should be - they only change it with patch 2.0 - cheap trick again^^)

Edit
I've changed the title and fixed some grammar mistakes.

OK, Greets :D
« Last Edit: Mon 09.02.2009 23:18:50 by Nightmare85 »

I left this forum because of Mordsspass' senseless closings and deletings.
VegasKill
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« Reply #1 on: Mon 09.02.2009 19:56:18 »


Nice preview Nightmare85!
I like the new menu look... its so beautyful _dark_ =)

But some change may influence heavily the gaming strategies (picking up avril multiple times on Sandstorm or Containment). But well, it really seems to be 2.0 and not just patched to 1.4.
Maybe in the end we get something like 1.9  xxxshifty.gif


UT3 should support Client Demo recording now.
I tested it (needed some trials to get the command).
However, it did not work.
No idea if I have to be online

Sure, else your pc is the server and there were no problems to record a server side demo.

I'm glad that you got your beta testing version too in the end.
If you hurry you can find some bugs before they publish it.  :)

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Heggi
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« Reply #2 on: Mon 09.02.2009 21:00:04 »

What about the server browser? any news there yet?
I hope they improve it a lot!

What about sorting in message and friends list. At the moment i cant find any friends cause they cant be sorted alphabetically or anything. I miss the old buddy list, it was better.
And i guess you still have to waste several seconds logging in everytime you want to play.

Any new maps or skins or will this patch only be bugfixes and improvements to crappy stuff?

The UI in general still looks a lot like a console game to me but i guess i can live with it.
« Last Edit: Mon 09.02.2009 21:01:02 by Heggi »

Nightmare85
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« Reply #3 on: Mon 09.02.2009 21:32:37 »

What about the server browser? any news there yet?
I hope they improve it a lot!

What about sorting in message and friends list. At the moment i cant find any friends cause they cant be sorted alphabetically or anything. I miss the old buddy list, it was better.
And i guess you still have to waste several seconds logging in everytime you want to play.
No idea, sorry.
I have no access to the server browser because I'm completely offline.
(Nothing is available).

Any new maps or skins or will this patch only be bugfixes and improvements to crappy stuff?
Only bug fixes.
New maps or mods will come with the Titan Pack which will come after the patch.

Greets

I left this forum because of Mordsspass' senseless closings and deletings.
darkredfox
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« Reply #4 on: Mon 09.02.2009 22:22:33 »

Good work, Nightmare! Perhaps they recruit u after all and we can enjoy ur skills.  wink2.gif

And ur right, Vegas: It seems, we'll get 1.9!  cheesy

Wanna be a titanfox! And radar would be foxtitan.  Cool

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl FHTAGN.
ArcAne
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PtE


« Reply #5 on: Mon 09.02.2009 22:27:35 »

Already seen that and more ^^

I'll just say this, do not let epic see it.

Epic are pissed off at these image leaks and what not.

I guess what im trying to say is, dont go post galore about this patch on epic forums or any other forum for that matter.

Epic deleted EVERY post to do with the patch, even made admins of other forums delete the content.

Nightmare85
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« Reply #6 on: Mon 09.02.2009 22:33:34 »

I know I know^^
I already wrote a PM to the Epic admins (feedback) and they said this release is not for public but they will look into my post (bug list and the whole feedback Wink).
But I'm disappointed and I thought they've made a bigger progress.
Beta 1 sounds like it could be very difficult to finish the patch this month.
Well, and they have to fix some bugs which are in the changelog and they have to fix the bugs which the patch creates!
(I only found the Avril reload exploit as already said and they should know it and my complete bug list because 2 Admins replied to my message Wink )
Now they can't deny that!!   xxxras.gif

Greets

I left this forum because of Mordsspass' senseless closings and deletings.
ArcAne
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PtE


« Reply #7 on: Mon 09.02.2009 23:03:12 »

Maybe epic realised its too late to contain it

But they are still pissed off lol because it was a Pre Beta release that no one was meant to have.

But as you said, i dont think it will be out this month, or maybe not even next :(

Hopefully intime for easter.
Nightmare85
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« Reply #8 on: Mon 09.02.2009 23:20:51 »

Just one question:
Why do so many people complain about the UI (the old and new)?
What exactly lets it look like a console game?

BTW: I've changed the title and fixed some grammar mistakes.^^

Edit
False alarm:
Nothing has changed with the Goliath and the yellow barricades.
I've checked 1.3 right now and it seems to be absolutely the same!

Greets
« Last Edit: Mon 09.02.2009 23:33:38 by Nightmare85 »

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VegasKill
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« Reply #9 on: Mon 09.02.2009 23:46:09 »

Just one question:
Why do so many people complain about the UI (the old and new)?
What exactly lets it look like a console game?

Its look causes eye cancer to me, but the very reason why it looks like a console game menu is the fisheye fading of the menue entries. You can't just move the pointer to the label you'd like to click and than click quickly. When you are there the labels shift and you may nearly hit the wrong one if you don't look carefully... you'd need to have Atomrolfs aiming performance for this menue.

I don't have no good aim and have to scroll trough the points with the mouse wheel, whenever possible. That is more or less like ppl do with their controllers on their consoles.
« Last Edit: Mon 09.02.2009 23:49:04 by VegasKill »

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Nightmare85
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« Reply #10 on: Tue 10.02.2009 00:03:38 »

 xxxlaugh.gif

Ok, I see^^
Well, it seems this issue should be fixed as well.
Every entry has its own space and it's not important where exactly you click in this space.
The fonts do not change as it was before.
The only thing, which I don't like, is the clicking.
Right now on 1.3 and previous versions you have to click 1 time to enter a sub menu.
Now you have to click twice - I don't like it!
I hope it will stay to 1 click.
Yes, you are right, the old (current^^) menu is a little bit too exact.
The new menu should definitely be more user-friendly!

Greets

I left this forum because of Mordsspass' senseless closings and deletings.
ArcAne
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« Reply #11 on: Tue 10.02.2009 00:08:27 »

What about the server browser? any news there yet?
I hope they improve it a lot!

What about sorting in message and friends list. At the moment i cant find any friends cause they cant be sorted alphabetically or anything. I miss the old buddy list, it was better.
And i guess you still have to waste several seconds logging in everytime you want to play.

Any new maps or skins or will this patch only be bugfixes and improvements to crappy stuff?

The UI in general still looks a lot like a console game to me but i guess i can live with it.

Server information is greatly increased, there is also a + sign next to servers with bots.
You can now check Load Custom Characters Always = No demo guy
There are 2 new characters Kana and Nova (From the xbox 360 version)
The patch will include every achievement to do with the titan pack, but not any new maps (All titan pack achievements will ask you to download the titan pack)
Link Gun Beam now leaves burn marks
HUD is slightly changed
AI is improved
However in the leaked patch, there was the new map photos you can find in Unreal Editor, they look awesome
(about 18 new maps)
No new weapons or vehicles were found

Kana (With helmet)


Nova
« Last Edit: Tue 10.02.2009 00:29:41 by ArcAne »
VegasKill
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« Reply #12 on: Tue 10.02.2009 00:51:05 »

Also heard about, here's some new content:


New Gametypes

    * Titans

Looks like you have to fight enormous monsters (looks like Mordsspass or Radarfox ...only in the game obviously^^)





    * Greed,
    * Betrayal

...some guy thinks Greed may be awesome, but read yourself:

"The most interesting one at this point is "Greed", which seems to be the Unreal version of "Harvester" from Quake III Team Arena. You play this on CTF or VCTF maps and I think skulls are dropped from killed enemies. Goal would be to collect as many as possible of them and take them into the enemies' base (or your own, I'm not sure)"
Quoted from: this site here








New Maps:

Most important vCTF


PS, you know Rails? Its the map we played on MSF server this weekend, that one that noone of us had before.









Other Maps:



  *just hope this one is not gonna be suspense nr 2 =/ ^^




  *Containment nr 2 =?




  *Ye, they know we like it the Necro/Dark style!






















Anyways, good to see that something has being done also for vCTF. ...Finally!

« Last Edit: Tue 10.02.2009 01:09:56 by VegasKill »

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dark
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« Reply #13 on: Tue 10.02.2009 08:43:57 »

i dont know why vegas but i dont can see any pics from the new vctf maps ?
VegasKill
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« Reply #14 on: Tue 10.02.2009 09:11:08 »

Just press f5 to refresh the page or look at: this site here

Pay attention at the autors note at the end:
"Edit: It seems, like the thread was deleted. The original author stated, that Epic asked him to delete the thread. Posts in the official forums revealing any of the Titan Pack's content got deleted as well. It looks like this is still a big secret, so don't tell anyone. :D"

Respect their work - if they ask for it we'll move it from the public area. ...but til than enjoy the previews .^^


I still have no idea what Betryal may be, but here's the intro video (was there already in the campaign, but its called Betryal too):

I suspect its the final part of the campaign, you'll have to fight Malcom.


« Last Edit: Tue 10.02.2009 13:15:27 by VegasKill »

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aka_sova
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« Reply #15 on: Tue 10.02.2009 10:16:21 »

Maps look pretty cool, can't wait to try them out! Especially the VCTF ones  Roll Eyes
VegasKill
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« Reply #16 on: Tue 10.02.2009 13:25:55 »

Epic adding Steam Achievements with upcoming UT3 patch - need to reinstall the game:  finger

"The Steam achievements will only be available to those that installed the game through Valve's digital distribution platform, though the other changes will be available to all.
Any CD key should be eligible for activation, including... Also note that the activation will require a new installation of the game."

No thanx, no need to reinstall. Happy if the rest is fixed, no need for achievements.

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Bloody.Bender
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« Reply #17 on: Tue 10.02.2009 13:43:59 »

Whats that with the award progress?

Means that, that you get "Get-a-Life" instead of Massacre?!

Let them say I walked with giants. Men rise and fall like the winter wheat, but these names never die. Let them say I lived in the time of Narcisuss, sculptor of physiques. Let them say I lived in the time of Zyzz.
VegasKill
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« Reply #18 on: Tue 10.02.2009 14:07:17 »

"Get-a-Life" instead of Massacre?!

Haha, yeah, something of this kind. You'd have to play an instant match of any gametype to get an award for example. ...But I bet steam does also collect other informations, as usual for valve.
...I don't need it, Gamespy is already spying enough  finger

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aka_sova
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« Reply #19 on: Tue 10.02.2009 14:08:34 »

It's strange, that i don't see any maps from Unreal contest...and some strange mods O_o
Bombing run would be much funnier!

Means that, that you get "Get-a-Life" instead of Massacre?!
"Get a life" - that's what my friends usually tell to me  xxxlaugh.gif
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