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Author Topic: My new UT3 bug list in Epic's Forum  (Read 32911 times)
Nightmare85
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« on: Fri 17.10.2008 01:20:41 »

Hello guys,
I worked many hours on a new thread about UT3 bugs.
There is a 1.4 request thread in Epic's forum which has 65 pages.
I read it nearly complete and picked up the most important information (for me).
Then I added some bugs which I experience.
Just take a look :)
http://utforums.epicgames.com/showthread.php?t=627215

Thanks Wink

Greets

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Nightmare85
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« Reply #1 on: Fri 17.10.2008 11:46:18 »

Thanks man!

Something to the hoverboard bug:
I did not mentioned Containment because I promised it Vegas^^
I think it is very easy to use this bug and when I show some official maps, the guys could try and use it on official maps.
(I mean it is not a map glitch so why post it on official maps?)

10. Driving with Goliath over barricades:
I would say it's a bug, yes.
Maybe RPGWizard meant the big barricades which need the redeemer or C4 to get destroyed.
He did not answer until now.

Greets

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VegasKill
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« Reply #2 on: Fri 17.10.2008 18:58:17 »

Nightmare: I did not mentioned Containment because I promised it Vegas^^

Thanx Dude!

aka_sova: I replied there :)

No thanx here!!(!) Could you please remove XXX from your post?! All those noobs will search for a similar place like on the screenshot, and its not hard to find! I don't want anyone to leave the base in 5 seconds!
...pls and maybe afteron also a thx ^^

Edit: thx ^^
« Last Edit: Fri 17.10.2008 20:57:52 by VegasKill »

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Nightmare85
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« Reply #3 on: Mon 20.10.2008 14:55:14 »

Version 1.1 has been released:
- added more explanation to #22
- changed #2, #20
- added #24, #25, #26, #27
- added thumbnail function
- updated credits

http://utforums.epicgames.com/showthread.php?t=627215

Greets

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Nightmare85
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« Reply #4 on: Mon 20.10.2008 17:13:22 »

ok thanks.
Did it take a long time to load the site because of the screens?
Or was it ok?
I think the screenshots are much better than before because it could suck if you always have to click on them.

Greets

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VegasKill
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« Reply #5 on: Mon 20.10.2008 19:12:29 »

Was ok, but there are no full resolution links. Great list, but I don't know where I could contribute something... Boh.

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aka_sova
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« Reply #6 on: Mon 20.10.2008 20:50:51 »

yeah! Now the screens are much better, clicking annoying :)
Nightmare85
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« Reply #7 on: Tue 21.10.2008 01:12:01 »

Good, thanks :)

Was ok, but there are no full resolution links.

What exactly do you mean?
All screenshots are resized and if you click on them, they will be in full resolution.
(your "but" confused me^^)

Edit:
And btw:
The "UT3 Patch 1.4 Request Thread" has been updated, too:
http://utforums.epicgames.com/showthread.php?t=617750

It's not my thread but I took the time to create a summary of many wishes and requests.
I'll manage and update it as well.

Greets
« Last Edit: Tue 21.10.2008 01:14:11 by Nightmare »

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Nightmare85
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« Reply #8 on: Tue 21.10.2008 12:35:57 »

Thanks :)
Yes, it is.

To #5 (I wrote it in the other thread, too):

"OK I think that was my mistake.
Seems that I completely forgot the Join button.

Hmm the problem with the spectate button is,
that some unfair players would quickly change to the spec mode to search the enemy flag carrier.
Then they will join again and go to him.
(I mean no one can know what the spectator is doing).
Maybe it would be fair if there is a delay of 30 seconds!?
A normal player won't often change from player to spectator.

But well, you also could join the game as spectator, search something and become active...
(If you are unfair^^).

I guess I'll mark #5 as already available or will change it to spectator button."

BTW: I wonder why I wrote "you" instead of "they" - but you know I meant not "YOU" Wink  finger

Thanks again for supporting my threads :)

Edit
I posted it in the thread as well:

"To the spec button:
Ok, I make a suggestion:
There can be a spec button and you always can go from player to spec and vica versa under one condition:
The flag carriers can't be spectated.
I even think if the free movement should be disabled, too.
The argumentation:
You have a good place where you can hide and the enemies can't find you.
And then comes a spec and sees everything and your secret is not a more a secret.
It would be too easy if an enemy player changes to spec and just searches for you.
I'm sure many players would do this...

So that's the deal:
Spec button = yes, spectating flag carriers (+ free movement) = no.
Yes I know it is very interested to spectate and of course to see what the flag carriers do, but it simply could be unfair as mentioned."

Greets
« Last Edit: Tue 21.10.2008 17:39:01 by Nightmare »

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VegasKill
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« Reply #9 on: Tue 21.10.2008 20:02:45 »


I think the screenshots are much better than before because it could suck if you always have to click on them.

Was ok, but there are no full resolution links.

What exactly do you mean?
All screenshots are resized and if you click on them, they will be in full resolution.
(your "but" confused me^^)


Yeah, you're right... I was sure I tried to enlarge 1 pic and it didn't work... great and clear list, good work!
« Last Edit: Tue 21.10.2008 20:04:46 by VegasKill »

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Nightmare85
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« Reply #10 on: Mon 27.10.2008 23:03:27 »

What do you think about my latest post?

http://utforums.epicgames.com/showthread.php?p=25610471#post25610471

I really think the hoverboard must be changed.
That would fix many bugs at a time!
There are plenty of maps with these gravity settings where you will be drawn back.

And the scorpion's auto aim sux as well against the hoverboard.

Greets

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VegasKill
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« Reply #11 on: Tue 28.10.2008 00:22:27 »

Scorpions auto aim against Hover? Whats that feature, I never mentioned the scorp not shooting where I was aiming... or do you mean the offline auto-aim? Never used that...

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Nightmare85
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« Reply #12 on: Tue 28.10.2008 16:25:50 »

The scorpion is very strong against Manta and other vehicles.
When you shoot, you needn't to aim exactly because the fire will touch the Manta.
(Big radius).
The same is with the hoverboard.
You hit an enemy too easy.
If he isn't on the hoverboard, you have to aim more exactly.
And I think it is only because the hoverboard is set as vehicle.

Has nothing to do with offline or online.

Greets

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darkredfox
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« Reply #13 on: Tue 28.10.2008 16:32:27 »

Hi nightmare, i've leave a post in ur UT3-bug-list-thread by epic. And i confirm the difference between hoverboard / by foot. The manta killing potential is not so unintelligible, the Manta is a true pedestrian killer and he has to have a weak point.

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl FHTAGN.
VegasKill
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« Reply #14 on: Tue 28.10.2008 19:17:20 »


Hey Nightmare, I posted too:

"Yeah, Night!
Since you write in our Dark Clan Forum about any update in this threat, now I will write too something here^^
First big thx for your efforts, its a pretty nice things-to-doo list for the v1.4.
And now I'll mention some things I'd liked to be changed (even if it may be posted somewhere already, its just my personal toplist):

1 The same leaderboard for all game modes is like comparing apples and oranges. Separe the game modes and split the "global" stats into more sections ( at least when this is necessary, eg score for capturing flags or linking nodes).

2 The main menue buttons should be avaiable as static buttons too insteat of the unprecise OS-X fish-eye style (thats probably the reason why there are no good games for OS-X ^^)

3 There is no exit game button if you are logged off... its boring to login again, so ALT+F4 is the final choice.

4 I would like to be able to aim and fire while using the console / chat function. ...E.g. in Kargo you could teamchat "heal tank" while shooting at the enemies, and incoming selfdestructing scorpions.

5 I often (really often) don't take or don't cause any damage with avril hits (you answered to rhiridflaidd that you saw this, too, but not many times. ...it happens many times to me).

6 I often kill or die with 1 avril that should not destroy the vehicle.

7 sometimes i try to hijack enemy vehicles, but they svanish in front of me... It may be that it depends on the time and if no player of the enemy team near the vehicle, but its very annoying if I ran a long way for nothing or even self distructed my own vehicle before.

8 It happens sometimes that I see an enemy player displayed as a teammate of mine and viceversa (example with Gf@zzzz scoring for blue while displayed as red player...with red flag, lol http://img247.imageshack.us/img247/2258/redflagyg1.jpg)

9 Timings for certain actions don't stay always the same:
1. if i sniper someone and he falls to the ground, the 2nd hit will take damage only after a certain period of time. Thats a feature. But sometimes it takes longer (player can move and nearly shoot again) and sometimes its enough to hit him during the standing up animation.
2. The avril reload animation takes veeeeery long sometimes.

10 The Nightshade sometimes shows the wrong mines in the weapon tab at the bottom of the screen (eg. energy shield instead of spidermines), so you have to press the 1-4 keys instead of using the mouse wheel.

By the way:
I know the smooth framerate function (I had to use it with my last PC), but for what reason is there a upper fps limit? I can't go above 90.0 frames even if it should be something about twice that value in small maps! (is there a .ini setting or something I could change it manually myself?)
"

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Nightmare85
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« Reply #15 on: Tue 28.10.2008 21:45:47 »

Hi, thanks! :)

I'll check these things.
Some of them are requests, but no problem, there is also a request thread that I manage, too.

@Vegas:
You can change the Framerate Smoothing here:
X:\Documents and Settings\user name\My documents\My Games\Unreal Tournament 3\UTGame\Config
Open the UTEngini.ini and simply search with ctrl+f for smo.
Then you should be here and can increase the FPS maximum:
[Engine.GameEngine]
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=22.000000
MaxSmoothedFrameRate=60.000000
bClearAnimSetLinkupCachesOnLoadMap=TRUE
LocalPlayerClassName=Engine.LocalPlayer

I don't know what your aim is, but just do it^^

Greets

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VegasKill
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« Reply #16 on: Wed 29.10.2008 00:25:36 »

Problem solved. If you put "LAN" as your connection there is no 90fps smoothing... I like my 280 far better ^^

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VegasKill
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« Reply #17 on: Fri 31.10.2008 09:36:51 »


Replyed again:

"Some further points:

1 driving on the hoverboard is not smooth if you don't drive straight but just a bit skew... the perspective shakes and stumbles.

2 the server pings are not displayed correctly in the server browser. They are sometimes heavily different once the player joins the server.

3 Sometimes friends disappear from the friends list, you have to send them an invite again

4 It is possible to cheat in ctf with the translocator: if the translocator module is placed right on the own flag and you get the flag, you van teleport home and you sore (you should just loose the flag and teleport instead)

5 Sometimes spidermines disappear pretty soon, sometimes they last very long (is this a feature?).
"



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Mordsspass
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« Reply #18 on: Fri 31.10.2008 11:23:42 »




5 Sometimes spidermines disappear pretty soon, sometimes they last very long (is this a feature?).[/i]"




I think this depends on how many spiders were used, a spidermine either dissappears when the time is over or when all spider inside (ca. 10, I think) are used.
VegasKill
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« Reply #19 on: Fri 31.10.2008 11:32:52 »

No, I think they stay also if many are used (I think on some nightshade-necropolis-rampage or on spiders in the base in sandstorm)

...but if they are placed near the spiders spawnpoint in sand they may disappear pretty soon. So maybe its a combination of time and if players are near the mines???

Mess with the best, die like the rest
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