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Author Topic: My new UT3 bug list in Epic's Forum  (Read 32918 times)
Nightmare85
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« Reply #60 on: Tue 25.11.2008 17:14:52 »

Good idea, I'll try it.

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Nightmare85
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« Reply #61 on: Wed 26.11.2008 22:35:37 »

Still the same.
I guess I only can confirm it as bug if I deactive my sound card.
I don't need sound to test if the sounds are played because I see the text in the console.

Many guys said there are problems with demos in UT3.
What exactly does not work?
I would include it in my list.

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VegasKill
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« Reply #62 on: Wed 26.11.2008 23:04:13 »

Demos like demo recordings of a game you mean?
Well, try to record one as client, you won't see much  :'(
Maybe some people around the place you stand will be on your demo, but they may also disappear soon -.-
...I didn't try it a second time as it didn't work correctly.

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Nightmare85
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« Reply #63 on: Wed 26.11.2008 23:29:09 »

Ok, that means only the server can make useful demos?
As client you will see the map/environment but players could/will quickly disappear?
Did I get it?
If yes, then I would write it in my thread.

I think I'll release one or max. 2 more updates, and then I'll make a break.
It has no sence to post 100 bugs if the game updates come very late or never xD.
That means 2 more bugs and we have the magic 50 bugs which should be enough :D
(#45 is clear!)

Edit
I sent some friends invitations in Epic's forum.
Darkredfox accepted it already.
Now I'm waiting for Vegas and Sova^^

Greets
« Last Edit: Wed 26.11.2008 23:52:23 by Nightmare »

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VegasKill
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« Reply #64 on: Thu 27.11.2008 03:01:13 »

Ok, that means only the server can make useful demos? -> yes

As client you will see the map/environment but players could/will quickly disappear?-> items and weapons don't spawn correctle too, thats what I remember. That is may be for the reason to improve the server performance: only the relevant data is sent to each client (eg, what to I care about ppl in the enemy base if I am in my own base, far away. I'd be happyer to have a better ping instead of receiving informations the game won't show on my screen.).
Did I get it?-> Just type demorec (name.of.demo) in the console during an online game and watch it in the "Demoplayer"... its just a buggy feature too  wasted

Now I'm waiting for Vegas and Sova^^-> Sova is not here @ the time, but I will accept  :)

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Nightmare85
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« Reply #65 on: Thu 27.11.2008 23:45:38 »


As said my next thread version comes more quickly than the other.
It is not a huge update.
I think it is better to make small and quick changes than big changes which take much more time.

changelog of thread version 1.5:

- updated introduction text
- removed some text in 3rd post;
- changed bugs:
-- #4: more screenshots
-- #18: only a small title update
-- #22: only a small title update
-- #33: more screenshots
-- #42: screenshots (as promised)
-- #45: confirmed as clear
- added bugs:
-- #50: Client demo problems
- added 2 links
- updated credits

Thanks again for all help!! :)

Of course I will update it again as soon as possible with other bugs.

http://utforums.epicgames.com/showthread.php?t=627215

Greets

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VegasKill
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« Reply #66 on: Fri 28.11.2008 01:39:49 »

Going to take some break now since UT4 is under development?
Haha, maybe they wouldn't finish thatone too if they had to fix all your buglist  Grin

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Nightmare85
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« Reply #67 on: Fri 28.11.2008 01:54:26 »

I really hope UT4 will not come until 2010 (or better 2011)...
Let's see what that expansion will bring!
More bugs?
Well, my thread has still enough free space for new bugs :D :D
(Thank god that I created 3 posts as the 2nd also should be full soon. loool)

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Nightmare85
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« Reply #68 on: Fri 28.11.2008 18:25:13 »

I created a new thread.
It is not about UT3 but about the forum settings of the Epic forum:
http://utforums.epicgames.com/showthread.php?t=640801

It is about the missing IMG-tag in General Chat part of the forum.
It sux that I can't use IMG-tags because threads with many screenshots will be huge in their MB size.
Would be nice if you enhance that opinion.
Epic forum's SHOT-tag is stupid, because it only resizes the images in their dimensions, but not in their file size.
My map glitches thread is over 22 MB.
If I could use my own thumbnails, it would be smaller than 4 MB.
The IMG thumbnails look nearly as same as the SHOT thumbnails, but are much more smaller!

Example (just click on them)
Epic's standard - 122,66 KB:-------------------------------My version - 15,71 KB (jpg quality 60):


My version - 24,30 KB (jpg quality 80):


I hope the admin and the mods will accept it...

Greets

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K_G_
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« Reply #69 on: Fri 28.11.2008 19:36:08 »

i see no difference smiley

Nightmare85
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« Reply #70 on: Fri 28.11.2008 19:53:13 »

That's good! Wink

And the site will be loaded much faster :)
(If that suckers enable the img-tags  Sarcasm )

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Bloody.Bender
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« Reply #71 on: Fri 28.11.2008 21:35:50 »

Bugs over Bugs over Bugs...  embarrassed

Let them say I walked with giants. Men rise and fall like the winter wheat, but these names never die. Let them say I lived in the time of Narcisuss, sculptor of physiques. Let them say I lived in the time of Zyzz.
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« Reply #72 on: Tue 02.12.2008 00:59:37 »

I also have some problem. Don't know is it bug or what...
Usually i have ping ~180 at most of the european servers. But today (actually one a month) i have awesome ping of 90-100, sometimes it reached 85. Why did it happen? Can i manage it somehow?
Nightmare85
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« Reply #73 on: Tue 02.12.2008 16:20:00 »

Was the server full when you had an 85 ping?
Sometimes I also have a good ping when there aren't many players on it.
When some servers are full, my ping rises up to 150.

Do you feel a better gameplay with the low ping?
Maybe it is a wrong information, who knows?
But if you feel that it is much better, then your ping should actually be as low as you said.
Was it the same server where you usually get a higher ping?

Greets

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aka_sova
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« Reply #74 on: Tue 02.12.2008 22:01:25 »

1) No, there were 10-12 players on the server
2) Yes, i feel gameplay better :)
3) I don't think it shows incorrect ping
4) no, this time it was joke.uk or smth like this. before this it happened on Jonestown (btw, what happened to this server?)
Nightmare85
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« Reply #75 on: Fri 05.12.2008 22:52:35 »

Hmm, sorry, I don't know where the problem could be :(
_____________

I have updated my 2 threads (bug list and map glitches) Wink

1.6 bug list
------------

Hi all,

My new thread version 1.6 is online :)
There aren't a lot of changes because I wanted to make smaller updates because this does not take very long.

- some small changes of the prevous changelogs
- changed bugs
-- #24: small title update
-- #42: fixed some text mistakes
-- #47: more explanation and 1 new screenshot
- added bugs
-- #51: Destroyed vehicles can fly towards to the player
-- #52: Impact Hammer Manta jump exploit
- updated intro text
- updated 1 link (the map glitches thread)
- updated credits (added links to every user in the list)

Thank you again for this great support.

Now I need 3 posts for the list :eek:

P.S. Bugs, which I haven't included now, I still can include in future versions of my thread Wink

Greets


1.8 map glitches
----------------

Hello,

After a long time I finally took time to update this thread as well since it's a part of my other big thread.

That is the changelog of version 1.8:

- added maps:
-- #12: DM-Carbon Fire (1 glitch)
-- #13: DM-ShangriLa (3 glichtes)
-- #14: WAR-Market District (2 glitches)
-- #15: WAR-Dusk/WAR-Dusk Free Mine (1 glitch)
- added glitches to existing maps:
-- #02: (1 glitch)
-- #07: (1 glitch)
-- #08: (1 glitch)
-- #09: (1 glitch)
- updated intro and end text
- removed some text
- added main link to the UT3 bug list (pc version)

Thanks for supporting.

http://utforums.epicgames.com/showthread.php?t=627215 - bug list
http://utforums.epicgames.com/showthread.php?p=25486028 - map glitches

Greets

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Nightmare85
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« Reply #76 on: Fri 26.12.2008 20:33:18 »

Hi guys :)
Yesterday I had an idea and today I had a lot of free time.
That means I already have transformed (umsetzen - anderes Wort??) it :)
I hope you like it.
I will add this to my main post the next days.

http://freenet-homepage.de/nightmare85/ut3/bugs/bug_list.htm
(Beta version!)

There are 4 main advantages compared to the Epic forum:
1) The file size of the site is only around 2,7 MB instead of 31 MB because of the real thumbnails (#16 is the only exception)
2) The font and the colors may be more user friendly (not sure what exactly I can change in Epic forum)
3) Internal hyperlinks -> You can reach every bug faster and can quickly return to the overview
4) Simply more possibilities: no parts needed, no character limit, html code available etc.

The site is not that special, but I think it is enough and definitely better than Epic's forum.
I will make the site public after some days.

Maybe you can give some pieces of advice.
I was not sure about the dark :D background color.
I first wanted dark grey, but the black is not that bad.
And I think 2 images in a row are ok - should still look as in the forum.
(Not sure about different resolutions - 2 should completely be visible for many resolutions like 1280x1024)

Thanks for any help :)

P.S. The data content is the same as in the forum - I will update both synchronously.

Greets

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VegasKill
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« Reply #77 on: Fri 26.12.2008 20:57:09 »

Good idea that you (transformed-->) realized your buglist in form of an own web page!
Maybe you get your own submit bug and comment area too, or just make your own forum  Wink
Don't make it black, keep it 80-90% gray instead, thats more user friendly... Ur not gonna be a _Dark_ webmaster, aren't you?  Grin

Gj!

By the way, bug 33, the incorrect linkgun aim bug may be mentioned this way. Try to change to left hand weapon and I'll bet it will aim aim too much left. There is an .ini setting that you can change to centered or similar to correct your aim. I guess this "bug-feature" should keep your sight to the crosshair clear  laughanim2.gif !! No really, the rocket's smoke or link primary shots really hinder your sight if your aim is centered. Wish I could get rid of the rocket smoke somehow  Roll Eyes
« Last Edit: Fri 26.12.2008 20:59:16 by VegasKill »

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aka_sova
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« Reply #78 on: Fri 26.12.2008 21:15:23 »

Nice job! btw, i dunno when this happens, but i found one more bug with redeemer. It works fine offline. Run the sandstorm map, take the redeemer and then shoot it (RMB) while jumping to some side (double D or double A). The redeemer should...ok you'll see yourself xD Try clicking again the button of the direction you jumped to (A or D) :)

Tell me if it works to you too :)
Nightmare85
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« Reply #79 on: Fri 26.12.2008 21:41:28 »

Hey, thanks :) :)

@Vegas:
Ok, do you know a suitable html color code?
I know that 000000 is black and FFFFFF is white, I googled a little bit but did not find a perfect one.
Maybe you can say a good code :)

@aka_sova :
I'll try it later, okay.
Hmm stupid question (because I'm busy right now :D )
What do you mean by "RMB" and double D or double A?
I just thought from base red to base blue through the Redeemer place.

BTW:
I found a small bug in my website list:
#39 and #40 have the same name - will be fixed soon.

Edit:
Fixed!

BTW: How can I add a small logo?
As your logo?
http://freenet-homepage.de/nightmare85/logo.jpg

Greets
« Last Edit: Fri 26.12.2008 22:02:00 by Nightmare »

I left this forum because of Mordsspass' senseless closings and deletings.
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