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Author Topic: My new UT3 bug list in Epic's Forum  (Read 18984 times)
Nightmare85
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« Reply #100 on: Wed 04.03.2009 17:45:43 »

Well, I shoot at them while they are on the ramp...

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aka_sova
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« Reply #101 on: Wed 04.03.2009 17:57:27 »

so i dunno. never happened to me.

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Nightmare85
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« Reply #102 on: Sat 07.03.2009 02:08:19 »

Hey guys,
That's the current status of my list.
(I will only post it here - top secret  xxxw00t.gif )


An overview:
01. Demo Guy bug - not fixed
02. 1 Avril hit kills
03. No back function in favorite server menu of server browser - not fixed
04. Hoverboard super jump - not fixed
05. 32+ players servers crash
06. Some player names are not displayed on scoreboard - fixed by patch 2.0
07. Female and robot players grunt like men - not fixed
08. Server browser is laggy - not fixed
09. Invisible destroyed vehicles
10. Driving with Goliath through barricades - not fixed
11. Bug when players lie on grounds
12. Unfinished animations - not fixed
13. Bug when spectating a player who goes to a 2nd seat of a vehicle
14. Audio stuttering in single player campaign during loading - not fixed
15. Shooting + getting on hoverboard issue - not fixed
16. Shock Combo bug
17. Player function in server browser works very rarely - fixed by patch 2.0
18. Auto taunts still do not work properly - fixed by patch 2.0
19. Vertical sync makes the game using nearly 100% cpu power - not fixed
20. Manta crouch exploit - not fixed
21. Simple crosshair is unproportional at widescreen resolutions - not fixed
22. Redeemer and other weapon attachments cannot be picked up sometimes
23. Armor and super pickups are not showed properly
24. Paladin sometimes has problems to drive over the big barricades - not fixed
25. Goliath can climb objects if driver changes between 1st and 2nd seat - not fixed
26. Systemic bug in all multi barrel weapons, all turrets and Nemesis
27. No fire zones - not fixed
28. Announcer gives wrong or bad pieces of advice
29. Vehicles won't respawn if driver leaves by the 2nd seat - not fixed
30. Some characters are not rendered properly
31. Joining as spectator can cause standard colors instead of team colors - fixed by patch 2.0
32. Nightshade sometimes shows wrong mines in its weapon tab
33. Link Gun primary fire does not exactly match the crosshair - not fixed
34. Wrong ping information before the round starts
35. Player can get invisible if he feigns death on some objects
36. Hoverboard is not a real vehicle but has properties of a real vehicle - not fixed
37. Hoverboard dodge does not work if you dodge before - not fixed
38. The player model's hands do not touch the handlebars in vehicles or turrets
39. Nightshade can forward its attachments to other vehicles - not fixed
40. Nightshade can float
41. Hellbender's physics are bad - not fixed
42. Cicada can lose its locked target while moving
43. Total Conversions crash if specific parameters are used
44. Deployable Energy Shield does not completely block splash damage - not fixed
45. Unneeded lines in the weapon priority list - clear
46. Flag scorer is not visible for others - not fixed
47. Redeemer ceiling bug - fixed by patch 2.0
48. Picking up weapon attachments while shooting gives an unfair advantage - fixed by patch 2.0
49. Vehicles do not always change their skin properly when destroyed
50. Client demo problems
51. Destroyed vehicles can fly towards to the player
52. Impact Hammer Manta jump exploit - not fixed
53. Power-ups colors do not always disappear from vehicles - not fixed
54. Jumping through lifts - not fixed
55. Multiple kills announce bug
56. Losing team points in Team Deathmatch if new player leaves
57. Players can continue to move after the match has ended
58. Viper pilots can often survive headshots
59. Manta hurricane flight - fixed by patch 2.0
60. Invisible Paladin


As you can see, there are some bugs which aren't confirmed until now.
Maybe some of you can say something about some of them.
I will continue to check them tomorrow.
My aim is to update the thread on Sunday (at the latest).

Greets

I left this forum because of Mordsspass' senseless closings and deletings.
aka_sova
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« Reply #103 on: Sat 07.03.2009 10:27:07 »

Why near some of them written nothing - neither "fixed" nor "not fixed"?

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VegasKill
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« Reply #104 on: Sat 07.03.2009 13:06:41 »

Why near some of them written nothing - neither "fixed" nor "not fixed"?

As you can see, there are some bugs which aren't confirmed until now.
Maybe some of you can say something about some of them.

We all know why you are our Inspector, don't we? xD

...if we happen to be on an empty server runing necro we could test the nightshade-hover bug for Night85.
« Last Edit: Sat 07.03.2009 13:07:27 by VegasKill »

Mess with the best, die like the rest
Nightmare85
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« Reply #105 on: Sat 07.03.2009 13:27:36 »

hehe sova  tongue
Read man, read! :D

These things also could be fixed, but I have not confirmed it until now:
02. 1 Avril hit kills - maybe fixed
05. 32+ players servers crash - maybe fixed
32. Nightshade sometimes shows wrong mines in its weapon tab
- maybe fixed

16. Shock Combo bug - not easy to check it.
I tried this:
I startet an offline match, activated demorec, made around 6 Shock Combos and stopped the demo.
After playing the demo it was still impossible for me to confirm it :(
Maybe we can check it together online.

35. Player can get invisible if he feigns death on some objects - I think I will mark it as clear
It seems to be map/object specific - changing feign death can't fix it, but I will analyze it more properly today.

Thanks guys :)

Greets

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Bloody.Bender
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« Reply #106 on: Sat 07.03.2009 13:32:06 »

wow 7 fixed and ~30 not fixed  Sarcasm

Let them say I walked with giants. Men rise and fall like the winter wheat, but these names never die. Let them say I lived in the time of Narcisuss, sculptor of physiques. Let them say I lived in the time of Zyzz.
Nightmare85
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« Reply #107 on: Sat 07.03.2009 13:47:10 »

Yeah, a little bit weak for more than a half year.

Epic said they fixed the client demo problems.
However, I always have this one problem:
My player looks to the opposite direction during the first shots.
That means it looks as the Shock Cores would come out of his back instead out of the Shock Rifle. lol

Greets

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aka_sova
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« Reply #108 on: Sat 07.03.2009 14:08:08 »

We all know why you are our Inspector, don't we? xD
Grin msnembarr.gif

I think nightshade bug is fixed...didn't cope this problem by the time after stealing enemy vehicle.

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Nightmare85
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« Reply #109 on: Sat 07.03.2009 21:44:19 »

Guys, is it fully okay that orb and flag carriers can enter a turret and still have the orb/flag?
Looked a little bit confuse to me...

lol especially on Rails.
The guy takes our flag, enters the turret and moves away towards his base :D

Greets

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VegasKill
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« Reply #110 on: Sat 07.03.2009 21:55:53 »

Big logic-lol if this really works... I don't think the Epic guys know about.
Gj finding this out, Night85!

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Nightmare85
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« Reply #111 on: Sat 07.03.2009 22:34:10 »

Here, looks like this:




I think it is also unfair in Warfare matches because the orb carrier simply enters a turret.
Then it's of course more difficult to kill him and he is stronger as well.
(No everyone has a sniper or a good vehicle^^)

P.S: Vegas, Night sounds better  embarrassed :D

Greets

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VegasKill
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« Reply #112 on: Sat 07.03.2009 23:23:16 »

Sounds like a shield belt deluxe to me!
But snipers or Hellbender turrets are a serious thread, since the "Rails" let you drive in just 2 predefined directions, making you an easy target.

Hehe Night, no problem to leave the sober birthyear affixes appart. ^^
I did so just because you asked me to add the 85 to your account name recently.  Wink

Mess with the best, die like the rest
aka_sova
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« Reply #113 on: Sat 07.03.2009 23:46:10 »

lol especially on Rails.
The guy takes our flag, enters the turret and moves away towards his base :D
Muahaha!  xxxlaugh.gif

lol that's really a problem...

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Nightmare85
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« Reply #114 on: Sun 08.03.2009 00:10:49 »

Ok, I wrote it in Epic forums, but since this patch came, guys reply every minute in a thread and other threads go to another page.

No problem Vegas :)
I know I know, I just wanted to have the name to prevent misunderstandings, but you can still call me as always^^

P.S: I can't understand why no one in Epic forums posted it, maybe they never tried it!?

Greets

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dnc-mafia
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« Reply #115 on: Sun 08.03.2009 01:35:07 »

It was always possible to carry flag in a turret, even before the new patch,

I heard it from some ppl.

The only problem with rails is then, that u can go with the turret next to the enemy's flag, grab it and go back with the turret while holding the flag xD

If done this a few times, and scored :D

Sounds like a shield belt deluxe to me!
But snipers or Hellbender turrets are a serious thread, since the "Rails" let you drive in just 2 predefined directions, making you an easy target.

With good cover ur gone in 2 secs :D

and with this new titan shit, nobody even concentrates on the flag ^^ they just want to become titan xD

don't hate the player, hate the game
Nightmare85
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« Reply #116 on: Sun 08.03.2009 14:46:28 »

Ah ok.
Yes, I know it's an old thing.
However, I was not very sure.
I will let it out, but if it becomes too serious, I may add it.

Do you guys think there are no more 1 Avril hit kills against vehicles like Furies, Scorpions etc?
(Which have full hp of course^^)
I haven't experienced it until now...

What a shame that the demo guy is still alive...

Greets

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Nightmare85
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« Reply #117 on: Sun 08.03.2009 16:46:12 »

Seems they didn't fix the scoreboard problem, or was I doing anything wrong?



As you can see, 6 players are missing on the scoreboard.
Okay, maybe 16 players per side are maximum so we shouldn't count it as bug.
However, the patch notes say:
"Max player counts always fit on all scoreboards"

Greets

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VegasKill
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« Reply #118 on: Sun 08.03.2009 17:42:49 »

Yeah, seems like an error. Epic stated any amount of player could be displayed in the scoreboard... 32 on both teams would easily fit if the text size would decrease just a bit.

I wonder why the names have to be so huge.
There could be a nice smaller line for any player displaying the name, score, ping, kills and deaths.



Actually there is a tiny line with infos about the ping below the player names if there are really few ppl to display in the scoreboard. This would be a very important feature, at least the own infos should ALWAYS be there!


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Nightmare85
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« Reply #119 on: Mon 09.03.2009 00:44:37 »

Okay, and nooooow Wink
I've checked many bugs, updated the 1st page to version 1.9 and can say this:

- confirmed as - fixed:
--  - #02, #17, #18, #31, #47, #48, #59, #60
- confirmed as - not fixed:
--  #07, #08, #09, #13 - #15, #19, #24 - #27, #29, #33, #34, #36 - #38, #41, #44, #46, #52 - #54, #57
- confirmed as - not fixed + changed bug info:
--  - #01: added more text
--  - #03: added more text (after patch 2.0)
--  - #04: new title (instead of Hoverboard bug)
--  - #06: added more text (after patch 2.0)
--  - #10: added more text
--  - #11: changed title to Bugs... instead of Bug...
--  - #12: added more text
--  - #20: added 2 new screenshots and more text
--  - #21: added 2 new screenshots and more text
--  - #32: changed title and text (added StealthBender)
--  - #39: changed title and text (added StealthBender) + 2 screenshots
- confirmed as clear + changed bug info
--  - #35: added more text
- changed bugs:
--  - #16: Title fix
--  - #23: Just changed space between other bug and changed the title (added always)
--  - #56: Title fix
- other changes:
--  - removed some intro text (the sentense with community)
--  - added links to full changelogs: you can now always look the full changes by clicking on the version
--  - colors in changelog give you a quick information about the new status
 
Things, which haven't been categorized, have an unknown status at the moment.
Support would be nice to find their status out.
Next thread version should come as soon as possible and it will contain new bugs as well.

P.S: The internet site will be updated after some hours

http://utforums.epicgames.com/showthread.php?p=25582483

And thanks again for supporting me :)

Greets

I left this forum because of Mordsspass' senseless closings and deletings.
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