Dark Clan Forum

Welcome, Guest. Please login or register.

Login with username, password and session length
Pages: [1]   Go Down
Print
Author Topic: How to summon jumpboots in offline play!  (Read 1126 times)
Nightmare85
Godlike Member
****
Offline Offline

Posts: 405


will not come back!


« on: Sun 19.10.2008 03:18:50 »

Hi,
When I play offline sometimes, I often need jump boots.
It sucks when I always have to pick them and wait until they spawn.
I asked in Epic's forum and other guys wanted to know that, too.
Now we have the solution.
After you start the map simply type this command in console:
set UTGame DefaultInventory (class'UTWeap_Enforcer',class'UTWeap_ImpactHammer',class'UTJumpBoots')
(I just copied and pasted it in the console).
That means that you will have after your next spawns the hammer, enforcer and jump boots.
Then you can type this:
set UTJumpBoots Charges 16
That means you will have 16 jumps, 231 is maximum (I tried it^^).
I hope I could help :)

P.S. But this means also that every player (Bots, too) will have jump boots. But if you play alone it doesn't care.

Edit:
The first console command is of course only 1 line (the code-view is not the best, if you want to read it).

Edit 2:
Just copy this (because it is 1 line and some people had problems with the other):
Code:
set UTGame DefaultInventory (class'UTWeap_Enforcer',class'UTWeap_ImpactHammer',class'UTJumpBoots')

Greets
« Last Edit: Mon 20.10.2008 14:57:52 by Nightmare »

I left this forum because of Mordsspass' senseless closings and deletings.
VegasKill
Administrator
*
Offline Offline

Posts: 3869



« Reply #1 on: Sun 19.10.2008 10:49:48 »

231 is maximum (I tried it^^)

Pretty accurate one, heh?^^
Good Job, its usefull! Thx!!

Mess with the best, die like the rest
Nightmare85
Godlike Member
****
Offline Offline

Posts: 405


will not come back!


« Reply #2 on: Sun 19.10.2008 12:38:15 »

No problem :)

Hmm no idea why 231.
I tried 999 and 231 came out^^
But this should also be enough for a practice session :D

Greets

I left this forum because of Mordsspass' senseless closings and deletings.
Pages: [1]   Go Up
Print
 
Jump to:  

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
© 2008-2016 | design by radarfox | webmaster VegasKill