I tend to disagree. Tank camping is almost useless here, tank is a defense-support vehicle for flag carriers and the eradicator. Once you lose eradicator (a scorpion suicide will finish it in a blow if it's not defended properly), you get the ability to cross the bridge and your bender and tank is useless under eradicator's enemy fire as they are immediately spawn killed.
This is basically a control-support map, so eradicator + tank duet is a winning point. The bender is more of a defense vehicle (stranded omg...), naturally, though you can cross the bridge and spawnkill just like on Kargo. A tank+bender+eradicator is a deathly trio once at the enemy base.
- tank and hellbender spawn 5 meters next to flag ---> flagcamping..
'Get the eradicator, wipe the base out, grab the flag and run back" - yes, that's the idea. Almost no open-field vehicle action - sniper/long-range-fire map. You concentrate either on assault or on defense.
The one thing that is true is that bots are stupid enough to ignore vehicle opportunities. So you won't get the gist of the map until you play a team match:) No 'free-for-all' and 'I do what I want' action anymore like in suspense.