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Author Topic: VCTF-Foundry-Beta >Maptesting<!  (Read 6198 times)
Bastardbrain
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« on: Sun 04.10.2009 16:53:42 »

Hi guys
Just  wondered if you would mind beta testing my new map for bugs n stuff. Its a small Vctf map with lots of Hammerjump runs.
Pls let me know wot u think if its shite or ok
Nice 1


Download Here
http://www.fileplanet.com/205827/200000/fileinfo/VCTF_foundry-Beta
« Last Edit: Sun 04.10.2009 18:30:04 by Splitter »

aka_sova
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« Reply #1 on: Sun 04.10.2009 17:26:07 »

dling...
« Last Edit: Sun 04.10.2009 17:26:21 by aka_sova »
Splitter
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« Reply #2 on: Sun 04.10.2009 17:46:19 »

will test it.

Quote from: Mordsspass
I think most or even all of you already know whom I am talking about, our good old bigoted Splitter.
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Bastardbrain
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« Reply #3 on: Sun 04.10.2009 17:57:05 »

Thanks
Dont be too harsh on me..lol

aka_sova
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« Reply #4 on: Sun 04.10.2009 18:40:07 »

ok, let me start.

1) Why there is UDamage on red base and Big Keg on blue? There should be balance. And i've also paid attention, that the jumppad on blue base takes you on the top of boxes, and on red base only inside the box on top.

2) You can go beyond the fence, but there is no way out unless you have boots. Take a look at screen. You can do such thing on all the map, not only here.


3) Explain me exactly why i can't walk on some of those metal crossbars? And on those where i can i fall if i still stand on them, but a bit on a side. Needs fixing.



4) Floor is black in this redeemer pool and it's impossible to quit it somehow, unless you are lucky and have enough time to try to quit it to the redeemer platform.

5) I've found only few hammer jumps, with this tube and to the top, i've expected more :)  Actually also on the wall, where you can walk all over the map, but was it really on purpose or just UT3 wall bug? :p

6) red manta color is not defined.

7) What does THAT mean?  xxxlaugh.gif  locked??


Continue working  :)

PS. Why is this thread fastened?
« Last Edit: Sun 04.10.2009 18:42:17 by aka_sova »
Splitter
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« Reply #5 on: Sun 04.10.2009 18:45:06 »

ok. i like this map.

here are 3 things for now.

1. whats the use of this pillars:





2. i dont like that one team has the big health in his 'base' (in the box) and the others udamage

3.
here a little bug with the mapstructure: i fall through some steelbeams.(video)

http://rapidshare.com/files/288645752/Video_34.avi.html


4) Floor is black in this redeemer pool and it's impossible to quit it somehow, unless you are lucky and have enough time to try to quit it to the redeemer platform.



maybe he doesnt want that you leave the pool

Edit: red raptor isnt defined neither. i can join it as a blue guy
« Last Edit: Sun 04.10.2009 18:48:53 by Splitter »

Quote from: Mordsspass
I think most or even all of you already know whom I am talking about, our good old bigoted Splitter.
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Bastardbrain
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« Reply #6 on: Sun 04.10.2009 18:54:49 »

Thx for input
i fixed all bugs now but u shouldnt be able to get past fence as i have blockin volumes..dam ut3

not sure what u mean here
Actually also on the wall, where you can walk all over the map, but was it really on purpose or just UT3 wall bug?

Bastardbrain
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« Reply #7 on: Sun 04.10.2009 19:08:30 »

updated all those bugs
uploading new map now, no u have no way of getting out of pool
and i set it so it takes 50 health each time
thx guys
« Last Edit: Sun 04.10.2009 19:09:27 by Bastardbrain »

Splitter
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« Reply #8 on: Sun 04.10.2009 19:28:36 »

well i can get out baby

http://rapidshare.com/files/288667606/Video_34.avi.html
« Last Edit: Sun 04.10.2009 19:33:19 by Splitter »

Quote from: Mordsspass
I think most or even all of you already know whom I am talking about, our good old bigoted Splitter.
clapping.gif
Bastardbrain
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« Reply #9 on: Sun 04.10.2009 20:14:24 »

Ok updated now
keep the bugs coming, i need to fix bottom of pool
Thx for testing ill add u too credits

http://www.fileplanet.com/205831/200000/fileinfo/VCTF-Foundry

aka_sova
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« Reply #10 on: Sun 04.10.2009 20:19:48 »

Here is what i meant. On second screen you can see, that i can jump between those things and get to my base in safety (sometimes, when there are no snipas :D )


Bloody.Bender
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« Reply #11 on: Sun 04.10.2009 20:32:30 »

ok. i like this map.

here are 3 things for now.

1. whats the use of this pillars:






Man I laughed so hard about the screens xD

Let them say I walked with giants. Men rise and fall like the winter wheat, but these names never die. Let them say I lived in the time of Narcisuss, sculptor of physiques. Let them say I lived in the time of Zyzz.
aka_sova
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« Reply #12 on: Sun 04.10.2009 20:32:49 »

btw, i found 1 more flagrun  xxxlaugh.gif  From this box with UDamage/Big Keg you kick the wall and fly straight to the top with big acceleration and can get to the flag quickly.
aka_sova
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« Reply #13 on: Sun 04.10.2009 21:13:34 »

Well you've fixes infiltrating to those areas beyond fence only on sides, but on the base you didn't do it. Also i think those blocking areas are too big - i can't enter zone i should be able to enter.
Bloody.Bender
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« Reply #14 on: Sun 04.10.2009 21:23:48 »

Imho the avril should be right at the spawnplace. Otherwise you can spawnrape with all vehicles... especially with manta...

Let them say I walked with giants. Men rise and fall like the winter wheat, but these names never die. Let them say I lived in the time of Narcisuss, sculptor of physiques. Let them say I lived in the time of Zyzz.
aka_sova
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« Reply #15 on: Sun 04.10.2009 22:10:09 »

Imho the avril should be right at the spawnplace. Otherwise you can spawnrape with all vehicles... especially with manta...
Also right. And i think the map needs more obstacles, cuz you can snipe through it easily when you are on top. And it's not easy to get there without raptor. Which can be also destroyed even before it would be available to enter it.
Bastardbrain
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« Reply #16 on: Mon 05.10.2009 12:26:22 »

Thx for input guys
Fixing wall bugs now and moving avrils, adding more ammo and contemplating adding more obstacles, i didnt want it over crowded as i wanted it a fast intense map.
I made it hard to get to top, only real way is via perfect hammerjump form on the lift and via the side ledges

aka_sova
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« Reply #17 on: Mon 05.10.2009 13:19:49 »

I suggest to add some pipes located in the air, in which player can move inside. Add some hammerjumps leading to them. Like those:

Bastardbrain
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« Reply #18 on: Mon 05.10.2009 13:24:22 »

Nice idea  i like it
maybe utilise the crane holding them

Ill have a play thx m8

Bastardbrain
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« Reply #19 on: Mon 05.10.2009 17:33:13 »

Massivly updated
Lotsa bugs fixed
http://www.fileplanet.com/205880/200000/fileinfo/Foundry-beta-3

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