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Author Topic: VCTF-Foundry-Beta >Maptesting<!  (Read 6214 times)
Bastardbrain
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« Reply #40 on: Wed 07.10.2009 15:25:35 »

You think its final after them changes mate?

aka_sova
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« Reply #41 on: Wed 07.10.2009 15:57:12 »

You think its final after them changes mate?
Also i think this platform in the air is too high. I can't get there from the raptor spot, nor from the flag position. Only with Doulbe IH jump under it...
Splitter
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« Reply #42 on: Wed 07.10.2009 16:38:14 »

its good how it is ffs. otherwise you cant stop the FC anymore if he can go 3214 different hammerjump ways.

Quote from: Mordsspass
I think most or even all of you already know whom I am talking about, our good old bigoted Splitter.
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Bastardbrain
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« Reply #43 on: Wed 07.10.2009 17:03:38 »

The top platform is positioned for an exact perfect hammerjump off the lift, and yes ive also made the side platforms only reachable by double hammerjump off flag plaform, makes it harder for people
Im having  a play with your suggestion sova but its hard to kismet a breakable actor thats also a moveable interp actor.
« Last Edit: Wed 07.10.2009 17:08:29 by Bastardbrain »

Bastardbrain
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« Reply #44 on: Wed 07.10.2009 23:22:13 »

another update guys with new run added with moving crane.
i know about the crane bug, need to make it collision
let me know wot u think

http://www.fileplanet.com/206002/200000/fileinfo/Foundry
« Last Edit: Wed 07.10.2009 23:24:40 by Bastardbrain »

aka_sova
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« Reply #45 on: Thu 08.10.2009 00:36:04 »

Yes, make it collision :)  And btw, i didn't see it moving...testing more to make it move somehow O_o
aka_sova
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« Reply #46 on: Thu 08.10.2009 00:36:52 »

ah, lol, control panel inside!!! Very nice lol

ok here is what i think :)
I think it's placed too easy to just dodge jump from sniper spawn platform with boots...for such easy flagrun there has to be some antidote...hmm may be some light on crane that will release gas into this box? And cause 50 hp damage in second?  msn012.gif   

Red box taxi works only once for some reason! Try it by yourself.

Also another bug spotted. Add collisions!

« Last Edit: Thu 08.10.2009 00:54:00 by aka_sova »
Bastardbrain
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« Reply #47 on: Thu 08.10.2009 12:21:40 »

It moves when u go upto the panel inside the box
workign on kismet kill volume now
 i knew about that collision thx

hehe hope the maps gonna be ok once finished and people enjoy it

aka_sova
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« Reply #48 on: Thu 08.10.2009 13:04:50 »

hehe hope the maps gonna be ok once finished and people enjoy it
yup. Hope to see it on jolt and DoS.
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