      

///////RypelCAm - V1.01 Red Orchestra Edition, a Moviemaking Tool for Red Orchestra///////


For Questions, Suggestions, Tutorials, Bugreports and more please visit www.RypelCam.net 

Installation:
1. Put the Cam.u into your RedOrchestra\System folder
2. In the user.ini change the lines "DemoMenuClass=GUI2K4.UT2K4DemoPlayback"
to "DemoMenuClass=Cam.CamDemoPage". 
There might be multiple "DemoMenuClass=GUI2K4.UT2K4DemoPlayback" lines. Change ALL(!!!) of them to
"DemoMenuClass=Cam.CamDemoPage".




Getting started:
Open a client or serverdemo, hit 'ESC' twice and then 'H'. After that hit 'I' for 
a short introduction.
A tutorial can be found on www.RypelCam.net in the Library Section. But you will find most of the information you need in this readme and the ingame text. 

Special hint:
If Numpad'5' doesent playe a new Campoint you are either too near or too far away to the last Campoint you placed. 
The 2 Campoints that are nearest too each other determine how far the next Campoints can be placed away from each other!


List of Console Commands and some of the latest additions to RypelCam:

- Soundsystem is automatically deactivated when youre fastforwarding to increase speed and smoothness.
  You should also bind the 'togglescreenshotmode' command to a key and press that key everytime you start fastforwarding cause this increases fastforwarding speed even more! 

- 'seekframe x y' command changed! Now x stands for fastforward speed and y stands for the frame. This command is important for moviemakers, cause the clock gets out of sync at high seek speeds while the framenumber stays pretty accurate! Example use: 
   Example: 'seekspeed 30 20000' seeks with 30x speed to frame number 20000.
   Moviemakers should write down the framenumber('F' key!) instead of times and use this command later on to get back to the scene for recording.   
- 'levelcolor x y' command improved(example: 'levelcolor black true'). But it gets confused if wallhack is enabled, so you shouldnt combine it with the wallhack.

- 'F' key shows current framenumber(But pls note: framecounting only starts after RypelCam got started with ESC! So do it quick if you want accurate framenumbers.)
- 'seekframe x y' where x is the seekspeed and y is the framenumber. Seeks to specified frame.
			!!!!framenumber and seekframe are more accurate then the ingame clock and the normal seekto!!!!
- 'killscreens x'		where x is the fastforward speed. Makes screenshots of all the kills the watched player makes. 

- 'ToggleSsModeB'		Like the ToggleScreenShotMode Command but leaves the Crosshair visible.

- 'ToggleSsModeC'		Like the ToggleScreenShotMode Command but leaves the Crosshair and Deathmessages visible. But also the Pickupmessages. 
			 	
- 'setfog x y z'		Makes or replaces the distance fog in a map. x must look like this: (R=200,G=0,B=10). Where R,G and B stand for read,green and blue. You can assign them any values between 0 and 255.
			y and z are optional. They stand for Fogstart and Fogend.  

- 'mblur x'		where x is a value between 0 and 1. So mblur 0.567 for example. 
- 'wh x'			This is a wallhack that works only in demos. 1 = enabled, 0 = disabled 
- 'fov x'			x should be something between 50 and 200

- 'timedpath x'		1 = enabled, 0 = disabled
			See below for an Introduction to timed paths.

- 'followtarget x'	specifies distance for the chasecam. Negative values are also allowed and will show the target from the front.
			x = 0 disables the chasecam.
			You should specify a target, with Numpad'6' for projectiles or Numpad'0' for players, first before executing this.
			Note: When you want the Cam to follow a Camerapath while looking at the target thats a different thing and can be toggled with Numpad'x' after selection of a target with Numpad'6'/Numpad'0'.

- 'wireframe x'		1 = enabled, 0 = disabled

- 'camspeed x'		will instantly change the Camspeed when not in timed-path mode.
			Note that this and all the other commands can be binded to a key in the user.ini.

- 'levelcolor x y'	x can be blue, black or green. x = normal will show the level the normal way. y = 1: weaponeffects are also shown. y = 0: only playermodels and projectiles.
			Hides the level with a solid color. Can be combined with wallhack and the 'U' key for ghost Cam(Cam ignores walls).
			Note: when y is 1 wallhack is also enabled. Showing the weaponeffects without having wallhack enabled too is not supported yet.

- 'framebyframe'		When the demo is paused this unpauses for 2 frames i guess and then pauses again

- 'togglehideplayers' 	Toggles playervisibility off and on

- 'moveto x y z'		moves the spectatorcam to a position specified by x,y and z

- 'timedilation x'	changes the demospeed. NOTE: 1.1 is the default. Not 1.0!

- 'summon classname'	now the summon command also works in demos

- 'nextframe x'		where x is the number of frames you want to skip. If you dont specify x it is set to 1


Look at the On-Screen Infos for more features like how to give Campoints different fov values. 

To save/load a Campath use the buttons on the gui. Rightclicking on a save will give you the options to rename or delete it. 
Alternatly you can select a save and hit Del for deleting it or hit 'R' for renaming it. 


How to use Pathedit Mode:
After enabling it in the Properties window use NumPad'+' and NumPad'-' to select a Campoint. 
Then use NumPad'1' and NumPad'2' to make the visual changes. They will mostly adjust the Pathsegment
between the current selected Campoint and its Predecessor. 


How to use timed paths:
see the Tutorial on www.RypelCam.net in the Library Section.



Known issues:

- if the Game crashes when trying to load or to save a Campath, erase the files in your RedOrchestra/saves folder. Sometimes RypelCam has problems with files in there.  

- When using the pause key it sometimes happens that you are freezed and/or youre beamed to another location.
  Unpause and pause again to fix this. 

- When using Numpad'6' to select a projectile it sometimes happens that the Game crashes. When that happens restart and try again.   	 	

- Sometimes after using the seekframe command the Game can freeze. You can close it by using ALT+TAb and then right click on RedOrchestra->close.

- If you want to play back a timed path Cam you just created you first have to restart the Game. 
  If you just restart the demo timed paths mostly wont work.

- you should restart Red Orchestra before joining an online game after watching a demo with RypelCam. Otherwise you might get kicked from the server.



Created by RypeL and Dvion

Have a look at the website www.RypelCam.net for updates. 



Special Thx to
Gammo
Azura
ep1taph
Base
Wormbo
GrEEn^mArine
fotty
Electry
Checkmate
CaNaBiS
Cooper

