RypelCam for Red Orchestra 2
-
Introduction
-
Installation
- 1.1 : My Games\RedOrchestra2\ROGame\Published\CookedPC : copy
RCam.u
into this folder
- 1.2 : My Games\RedOrchestra2\ROGame\Config\ROGame.ini :
Find: |
DecalManagerClassPath=Engine.DecalManager
|
Replace with: |
DecalManagerClassPath=RCam.RCamDecalManager
|
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Basics
- 2.1 : If the steps in chapter 1 are done correctly,
RypelCam should load automatically when a demo starts.
- 2.2 : Basic camera and demo controls:
The right mouse button allows to change to the free camera mode and move freely
through the map. The camera speed can be changed to predefined steps with the '1' to '9'
keys, or smoothly with
'numpad1' and 'Numpad2'. 'LeftArrow' and 'RightArrow'
change the demo playback speed, hitting the 'UpArrow' restores the default speed.
- 2.4 : For creating cinematic cutscenes, it is important to learn about
camera points and camera paths. Cam points are the "key frames" that are
place in the map and define the path (optionally also the speed) of the camera. The
camera
will fly through all the Campoints and will compute a smooth path
between them. A Campoint contains coordinates, the
field of view and rotation values and finally the cam point's creation time (for
fully automatic camera drives, however, these 'timed paths' are optional
and it is possible to control the camera speed manually. More about timing in chapter 4).
- 2.5 : To make a cam path, at least 4
cam points have to be set. To set a cam point, fly through the
map in the free cam mode and hit 'Numpad5' where you want to set a cam point. You can create up to 120 Campoints.
'Numpad4' removes the last cam point.
- 2.6 : 'Numpad3'
makes the camera travel along the camera path. '1-9' and 'Numpad1/2' keys can be used to control it's speed.
- 2.7 : It can happen that RypelCam doesent allow the
creation of a new cam point, sending an alert in form of a chat message.
This happens when the distance between two cam points os too close or too
far. The widest distance should not be greater than 15 times
the shortest distance between 2 cam points in your path. Evenly distributed cam
points are desirable.
-
Saving
& loading
- 3.1 : A camera path can be saved with 'F4' and loaded with 'F5'. Cam paths are saved in the
RORypelCam.ini,
which can only store 1 cam path. To store multiple cam paths
or different versions it is possible to make copies of the RORypelCam.ini.
- 3.2 : In the RORypelCam.ini you can also see the saved
values of a Campath. If you think you know what youre doing and if you
want to make small adjustments you could do that right in the ini.
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Timing
- 4.1 : Controlling the camera speed is very important
for good results.
- 4.2 : Controlling the camera speed manually:
'1-9' and
'Numpad1' / 'Numpad2' change the camera speed. The advantage of this
method is the full control over the speed. Quick changes may be required in order to keep up with the gameplay.
- 4.3 : Controlling the speed automatically:
when a cam point is created, it's creation time is saved. This allows the camera to adjust it's speed
automatically, according to the timeon its own. In order to set up such a 'timed
path', it is not only important "where" but also "when"a cam point is placed.
When the camera path is complete, save it whith 'F4'. Restart the demo and hit
'T' to activate the automatic timing mode.
The demo should pause by itself and the camera will start it's
self-controlled flight when the demo is resumed ('ArrowDown').
Notice that setting multiple cam points while the demo is paused (time does not
change) will
break the timed path. In the case that the camera starts too soon or too late,
it is not synchronized to the gameplay. In
this case, you can pause the demo and synchronize the camera with the
'Numpad+' and 'Numpad-'.
-
Deleting
cam points & changing their positions
- 5.1 : You can delete the last Campoint with 'Numpad4'.
This way you also can delete the whole cam path or parts of it.
- 5.2 : You can correct the position of a cam point with
the 'Z' key. Select a cam point with 'Numpad-/+', then switch
back to the free cam mode and set a new location with 'Z'. The time for timed paths
will not be changed by this.
-
Roll
and field of view (FOV)
- 6.1 : Roll and field of viewIf make cutscenes more
unique and dynamic. "Roll" makes the Cam lean left or right, "FOV" acts like
zooming in or out.
- 6.2 : Select a cam point
with 'Numpad-/+'. 'O' will select if roll or FOV should be edited (by default,
roll is selected). Edit roll or FOV with 'Numpad7/8'.
-
Screen
Recording and Dumpframes
- 7.1 : Third party screen recording software (such as FRAPS) can be used to record
video footage (with sound), or RO2 can make screenshots that can be converted to a video
file (without sound).
- 7.2 : The dumpframes mode records screenshots in
the lossless bmp format. The images are stored in the RO2 screenshots
folder and can be converted to lossless avi video format with video
converting software like VirtualDub.
- 7.2.1 : For efficiently recording dumpframes, it is required to start RO2 with
'-Benchmark' as start parameter (STEAM start options). The game will not run at the
default speed now, but the converted video footage will, and RO2 will make sure
not to skip any frames.
- 7.2.2 : The desired video fps (frames per second) for
the dumpframes
mode can be set in
RORypelCam.ini.
The default value 'dumpframes_fps' is 30. If this setting is
not yet present, save a cam path with 'F4' to create it.
- Keybind
Overview
- F2 - Toggle dumpframes mode.
- F4 - Saves cam path
- F5 - Load cam path
- F - simulate pause (without freezing the screen, moving around is possible)
- H - Hide or show RO2 HUD.
- O - Switch
between roll and fov to be edited
- R - Hide or show RypelCam related info text
- T - Enable timed path mode. See 4.3.
- Q - do not collide with obstacles
- Z - Assign new location to a cam point
- 1-9 - Change the camera speed to predefined values
- Numpad1/2 - Smoothly change camera speed
- Numpad3 - Start
the camera flight with manual speed control
- Numpad4 - Deletes the last cam point
- Numpad5 - Create a new campoint.
- Numpad7/8 - Edit roll and FOV of selected cam point
- Numpad9 - Switch between cam path visibility modes
- Numpad0 - Select and attatch to a player in relative camera mode.
- Numpad0+X - Set target for targetlook.
- Numpad -/+ - Select a cam point
- Numpad multiply - Toggle targetlook (camera focuses selected target)
- Leftshift, leftalt - change altitude
- UpArrow - Reverts Demospeed to normal
- DownArrow - Pauses the Demo (freezes the screen)
- LeftArrow - Slows the Demospeed down
- RighArrow - Speeds the Demospeed up
- Scrollwheel Button - Create a new cam point
- Scrollwheel Up/Down - change demo playback speed
- Scrollwheel Up/Down+X - view next/previous player
- PageDown, LeftMouseButton - view next player
- PageUp, LeftMouseButton+X - view previous player.