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1  RypelCam / Unreal Tournament 99 / Re: Critical Error on: Sun 26.01.2020 22:30:47
Just saw this. Nice! The frame based playback actually looked smoother there.
2  RypelCam / Unreal Tournament 99 / Re: Critical Error on: Mon 13.01.2020 23:51:51
Just noticed you have your own instructions on the forum here, so I'll try going off those.

Edit: great instructions. Think I got it. My problem was trying to set the flags in Demo+LoadCam instead of just Demomanager. Pressing 3 still didn't seem to do anything but NumPad3 seemed to do it.
3  RypelCam / Unreal Tournament 99 / Re: Critical Error on: Mon 13.01.2020 19:40:45
Well, no luck with those instructions.

These are my binds:

Code:
1=summon Cam.saveMouseRotTrigger
2=summon Cam.mouseMoveTrigger
3=summon Cam.mouseMovezTrigger
4=summon Cam.timeDispTrigger
5=summon Cam.btimetrigger
NumPad0=FirstPerson
NumPad1=viewclass CamControl
NumPad2=exec startTrigger.txt
NumPad3=exec startTrigger2.txt
NumPad4=exec showControls.txt
NumPad5=exec Knoten.txt
NumPad6=summon cam.mouseTrigger
NumPad8=togglefullscreen
GreyMinus=exec updateViewerDec.txt
GreyPlus=exec updateViewerInc.txt
GreyStar=summon cam.textTrigger
GreySlash=summon cam.drawkey

What exactly do I do to have the camera in certain locations at certain times in the demo? I've been using Locomotive's tutorial: press NumPad5 three times to make a circuit, NumPad8 NumPad4, save to ini, replay, GreySlash and NumPad3. That's all fine, it's just not synced up. I'm just not sure where pressing 5 and 3 come into play, like you mentioned. Pressing 5 in the replay just seems to immediately pause the demo and 3 doesn't seem to do anything.
4  RypelCam / Unreal Tournament 99 / Re: Critical Error on: Wed 08.01.2020 21:18:20
Sounds good. You got me over the biggest hurdle so I'll just have to experiment at this point.
5  RypelCam / Unreal Tournament 99 / Re: Critical Error on: Tue 07.01.2020 09:02:13
Here's a quick little video I made testing RypelCam and visual settings with a demo from a game played today:



The way I did this involved a lot of guess work, placing the flags at different points and trying to time the demo replay with the camera movement. As you can see I lost the flag carrier at one point. Is there some way to set where you want the camera to be at the specific curtimes in the demo?

Anyway, thanks again. Good to finally have this figured out after so long.
6  RypelCam / Unreal Tournament 99 / Re: Critical Error on: Tue 07.01.2020 06:43:04
Great! Just with my initial test it seems to play back fine now (had to tick third person spectate in the demomanager). What changes did you make to fix this?

And how can you force a demo to play back if it's missing files? I had demos I really wanted to watch that were just missing one file, a version of NewNet. I'm guessing that file isn't really necessary for the demo's playback.
7  RypelCam / Unreal Tournament 99 / Re: Critical Error on: Mon 30.12.2019 05:44:29
That demo played all the way through okay for me without RypelCam, using a DemoManager version from 2016, udemo.u is 301 KB and udemo.dll is 143 KB. Usually my demos recorded on that server will crash in the middle, supposedly due to problems with NewNet. But that's a separate problem.

Just did a little test playing the demo back with the DemoManager version included with RypelCam and it was fine. It's only when I go to Mod > Demo3+LoadCam that it crashes.

Looked through the cache files and it looks like one of the cache files might've been updated between when the demo was recorded and now. Here's a more recent demo if you want to see if this one plays. I know for sure it crashes about half way through.

https://mega.nz/#!ZShQ0ADL!SZwnliLJEaH8-wkXZWm9zIKRlrNY4Awicze2JQWEI-Y




8  RypelCam / Unreal Tournament 99 / Re: Critical Error on: Fri 27.12.2019 04:32:10
Sure, sorry for the delay.

Here's the demo I was trying to use RypelCam with:

https://mega.nz/#!tbQFyAia!7nk-UB0aTmyxmPOKlVHXu1ukl4cxjS4M0TNac_vwckU

If you need cache files or the map, here's the server it was recorded on:

unreal://74.91.112.56:7777?password=pug

9  RypelCam / Unreal Tournament 99 / Re: Critical Error on: Fri 20.12.2019 02:57:50
Thanks for this answer. I did notice that the RypelCam download here contained a different udemo version than the one I was trying (there are so many versions of the same file it can get confusing). Tried this one, and unfortunately the same error.
10  RypelCam / Unreal Tournament 99 / Critical Error on: Wed 18.12.2019 05:04:06
Installed one of the versions of RypelCam and when trying to play a demo back immediately got the error "SmartCTFSpawnNotifyPRI CTF-Revenge-LE102.SmartCTFSpawnNotifyPRI0 (Function SmartCTF_4E.SmartCTFSpawnNotifyPRI.SpawnNotification:00B9) Unknown code token C9..."



Was told it's a problem with SmartCTF and there's a version of RypelCam that doesn't give this error. Is this version available anywhere? The one on this site looked to be the same version as the one I'm already using.

Thanks for any help with this.
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