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181  RypelCam / Unreal Tournament 3 / Re: Rypel Cam for UT3 on: Sat 27.04.2013 18:43:12
i think the POC of the recording method is not in the repo. Gonna check it...
Last commit regarding the DemoRecorder was on March 14 2012. Last time you mentioned it was here: http://www.ut3darkclan.com/forum/index.php?topic=1670.msg26201#msg26201, not looking promising about that feature.

If you still made progress on this, you did not mention or commit it.


My concept of a replay mode is a simple multiarray of a limited number of logged movements. When you want to playback them, the game pauses and the original characters are moved to their previous positions. A real rewind would be better witout doubt, but I really cannot build on top of your code in the current state, sorry.
Would not work well without exceptions. One player (a pawn) is not persistent a match (death etc.) and the case a new hoverboard spawns each time the user switches to the board makes it more complex to move one player from point A to point B.
Sometimes it is better to ignore exceptions, if you reach the main target anyway. As long as there is no negative impact besides that there is no replay mode for single players... this is not supposed to be an accurate 'rewind' anyway, but just something to change some previously set cam points and improve the image range of the camera for a timed path.

Btw, pawns may not be persistent, but player alias are - even if they ride a hoverboard, you still can retrace the driver. So, work on progress, I'm positive about this one. afrodd.gif
182  RypelCam / Unreal Tournament 3 / Re: Rypel Cam for UT3 on: Sat 27.04.2013 13:04:56
My attempt to have a recording/playback feature with UnrealScript for UT3 should be in the repo, isn't it?
Well, the latest state of the DemoRecorder is still this one: http://www.ut3darkclan.com/forum/index.php?topic=1580.msg25340#msg25340

As you said, it was an attempt. I get 'devide by zero' in the log, only thing that happens is the player actors are hidden (what has nothing to do with the remaining code for the recording or playback of movements).


RecRecord(), RecPlay(optional float speed = 1), RecRewind(optional float speed = -1) have no effect.


Rattlesnake, please consider one advise: if you find your code working, please merge your changes to the trunk version of RCam. There are so many things in your branched version that make it impossible to overview the code. You turned 10 classes into 61, renamed most of Rypels code, added countless code examples from udn.com (which are never referenced by the remaining code in RCam) and start many experimental modifications without coming to a working version (Hermite interpolation, required to create a cam path).

Don't get this wrong, you have many great ideas, like the uiscene menu and the postprocessing shaders for example, and ofcourse the concept of rewinding via datalogging communication as used in the webadmin intface. It is just difficult for me to pick up your code and complete it to a working state.



My concept of a replay mode is a simple multiarray of a limited number of logged movements. When you want to playback them, the game pauses and the original characters are moved to their previous positions. A real rewind would be better witout doubt, but I really cannot build on top of your code in the current state, sorry.
183  Guests Area / Other Games / Re: D3 HC Devilinside's monk leveling paragon 65 act3 PM3 (armageddon mode) on: Sat 27.04.2013 12:36:32
Hack & slay at its finest. But am I wrong or is your health always above 99%? Cool
184  Guests Area / Videos / Re: ·´¯`·­»Dementia«­·´¯` UT3 frag movie on: Sat 27.04.2013 12:35:34
·´¯`·­»Dementia«­·´¯` UT3 frag movie


1728x1080 @ 30fps
video: h264 22000
audio: aac 320

part 1


part 2



185  Guests Area / Videos / Re: ·´¯`·­»Dementia«­·´¯` UT3 frag movie on: Fri 26.04.2013 19:25:31
Sure, fussy 22mbit h264. It will take a while due to my miserable upload speed.
186  Guests Area / Videos / Re: UT3 fragmovie: THEORY OF ART by SNappy on: Wed 24.04.2013 11:56:46
but "i lost my pill" & BKRT clan is died

I know that i must & will do my lastest videos, ive got so mush things awesome to show you ... when i will find the time & the motivation for  Embarrassed . . .
everywhere the same problem msn004.gif
187  RypelCam / Unreal Tournament 3 / Re: Rypel Cam for UT3 on: Tue 23.04.2013 11:31:05
Someone made a trainer tool for the UE3 game Tribes:Ascend, which allows to record player movements. It is possible to export/import those records and replay them almost like demorecordings.
These kind of replays could be useful in RCam... even if it is no real rewind. Maybe I'll continue the development of RCam soon due to this:

188  Guests Area / Jokes, funny pictures! / Re: The art of beauty on: Fri 12.04.2013 21:36:21




Make a tour yourself: http://hyperlapse.tllabs.io
189  RypelCam / Red Orchestra 2 / Rising Storm - Official GDC Trailer on: Thu 11.04.2013 21:34:23
Rising Storm - Official GDC Trailer
by 'The Trailerfarm'


Tripwire Interactive approached us a couple months back, with the express request that we make them an awesome trailer to show at GDC 2013. Primarily leaning on our wealth of cinematic experience, we managed to grab some great sequences using Rypelcam : The Unreal Engine Virtual Camera System.

3 long days of capturing, we coordinated over 50 online players, which enabled us to choreopgraph the sequences shown in this trailer. Great fun was had all round, and a huge thank you to everyone involved.

We also created all the motion design, which shows the map jumping from the various locations in the Pacific theater.

Rising Storm is a first person shooter game based on the Pacific campaign of 1941-45. It takes place in several, famous strategic locations.
Rising Storm is being created in a first-of-its-kind collaboration between a mod team and a professional game development studio. The Rising Storm team is made up of the best independent developers from the modding community and several members of the development team at Tripwire Interactive.


190  Guests Area / Other Games / Far Cry 3: Blood Dragon on: Thu 11.04.2013 18:24:11
Ubisoft's game launcher was hacked and allowed to download drm free games, even an unannounced title: 'Blood Dragon', an addon based on farcry 3.

IMO the 80's style in Blood Dragon is great, but this game looks like it gets boring pretty fast.

191  Guests Area / Videos / Re: Unreal Engine 4 "Infiltrator" Trailer on: Tue 02.04.2013 12:09:11
Impressive stuff right there. We'll see how it looks in UT4  afrodd.gif  trollface
...I love how they always borrow elements from popular movies in their cinematics. In UT3 there were the dragon neon lights from Bladerunner, in this animation the hologram to cover from Mission Impossible 4.
But IMO Epic should not continue to limit the colors like in UT3. 30% desaturation as the default value with mostly dark grey and brown texutes to start with? Crazysmile1 Bioshock Infinite shows that also bright, clear and colorful graphics are possible.

I don't even want to know how much effort they put into these cinematics. Matinee is such a horrible tool, every change and any little animation has to be skripted - no wonder that nobody else than Epic uses it. They rather should have done 50% of UT4 in that time... wasted
192  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Unreal Tournament 4? :-O on: Sun 31.03.2013 13:22:12
But I leave it too...  Cry
I've wondered what's going on when you guys never played a game over the past weeks. There still are some known players abusing the newbies, but the serverlists often look deserted. Embarrassed ...won't be long and I'll have a time-out too.
193  Guests Area / Videos / Unreal Engine 4 "Infiltrator" Trailer on: Fri 29.03.2013 19:37:59
194  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Re: Unreal Tournament 4? :-O on: Thu 28.03.2013 21:39:57
48% of Epic Games stock go to Tencents, a Chinese company: http://www.polygon.com/2013/3/21/4131702/tencents-epic-games-stock-acquisition

Following, many of Epics original Unreal Tournament developers left the company. Due to 'familiar reasons', of course. Wink

Hopefully, the progress on UT4 is already beyond the point of no return and the game will release also under the new management of Epic Games. Otherwise, this news could be a bad omen for the UT series, especially after UT3 did not turn out as a profitable game.


Tencents also invested in Riot Games (League of Legends, a successful game, but some of you forum users criticized it as 'pay to win').
195  Unreal Tournament 3 / Dark Clan & Unreal Tournament 3 / Goodbye, GameSpy on: Tue 26.03.2013 21:32:24
GameSpy shuts down:

Quote
GameSpy, as we know it, began in 1999. Today, 14 years later, it has reached the end of the road.

http://uk.pc.gamespy.com/articles/122/1227460p1.html

I'm not really sure how this will affect the UT3 logins, since those are based on GameSpy technology.
196  Unreal Tournament 3 / Clan Matches / Re: Arrange clan wars against Dark! on: Mon 25.03.2013 19:18:20
Looks like _Dark_ has a 5 player lineup.  afrodd.gif
197  Unreal Tournament 3 / Clan Matches / Re: Arrange clan wars against Dark! on: Fri 22.03.2013 22:40:45
no one answered?  :(
3 would play by now, one more asked if also battle team arena / tdm is played.
198  Guests Area / Videos / Re: UT3 fragmovie: THEORY OF ART by SNappy on: Thu 21.03.2013 19:33:35
In deed, awesome movies, Sibior!
I like the great camera work in GToU hall of fame, several frags combined in one take!
199  Unreal Tournament 3 / Clan Matches / Re: Arrange clan wars against Dark! on: Tue 19.03.2013 12:39:09
I can't complain. Wink

...no team yet. Embarrassed
200  Unreal Tournament 3 / Clan Matches / Re: Arrange clan wars against Dark! on: Mon 18.03.2013 20:26:23
hello darkies :-)
just for fun
PtE vs _DarK_
ok?
date ?
Hey hunter! Azn
Give us some more time to figure out if we can arrange a team.

(link for _Dark_ members)
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